Ludum Dare #37compo
One Room Full of Presents
#UPD
* Added Mac and Linux ports
* Fixed player collision when pushing boxes
* Mute music state is now persistent across levels
* Enabled scalable graphics performance and reduced textures size to support slower machines
#
Hi all!
This is both my first try in Ludum Dare and Unreal Engine 4.
For the first try I've decided to make something simple. During these 48 hours I've learned a ton of stuff about UE4, Blender, Krita and LMMS. Although all the learning took a lot of hours, so the game is not very big (only 4 levels).
I'm bad at any form of art, so bad graphics and awful music is included :D
(there is a mute button for music, just in case)
That was my first music track. Yeah, it's bad :D
I'll try to make something better next time.
Cheers and thanks for checking out my first LD game!
======
Tools used:
Unreal Engine 4.14.0, moved to 4.14.1
Visual Studio Community 2015
Blender 2.78a
Krita 3.0.1.1
GIMP 2.8.18
LMMS 1.1.3
Git 2.10.1.windows.1
======
Downloads:
Dropbox - https://www.dropbox.com/sh/qa1ge8f3s6bbkxx/AADU7SrHa13M_EMrPkXA_JDya?dl=0
Github - https://github.com/serg-z/LD37-One-Room-Full-of-Presents/releases
======
One Room Full of Presents
Run LD37OneRoom.exe, LD37OneRoom.app or LD37OneRoom.sh
Controls:
F11, Alt+Enter = Full screen
W, A, S, D or Up, Down, Left, Right = Move
Space or J near box = Grab the box
Move + J or Space = Move the box
In bottom left corner - music mute button
* Added Mac and Linux ports
* Fixed player collision when pushing boxes
* Mute music state is now persistent across levels
* Enabled scalable graphics performance and reduced textures size to support slower machines
#
Hi all!
This is both my first try in Ludum Dare and Unreal Engine 4.
For the first try I've decided to make something simple. During these 48 hours I've learned a ton of stuff about UE4, Blender, Krita and LMMS. Although all the learning took a lot of hours, so the game is not very big (only 4 levels).
I'm bad at any form of art, so bad graphics and awful music is included :D
(there is a mute button for music, just in case)
That was my first music track. Yeah, it's bad :D
I'll try to make something better next time.
Cheers and thanks for checking out my first LD game!
======
Tools used:
Unreal Engine 4.14.0, moved to 4.14.1
Visual Studio Community 2015
Blender 2.78a
Krita 3.0.1.1
GIMP 2.8.18
LMMS 1.1.3
Git 2.10.1.windows.1
======
Downloads:
Dropbox - https://www.dropbox.com/sh/qa1ge8f3s6bbkxx/AADU7SrHa13M_EMrPkXA_JDya?dl=0
Github - https://github.com/serg-z/LD37-One-Room-Full-of-Presents/releases
======
One Room Full of Presents
Run LD37OneRoom.exe, LD37OneRoom.app or LD37OneRoom.sh
Controls:
F11, Alt+Enter = Full screen
W, A, S, D or Up, Down, Left, Right = Move
Space or J near box = Grab the box
Move + J or Space = Move the box
In bottom left corner - music mute button
Comments21
Nice Christmas touch.
Sorry, that was my first music track. Yeah, it's bad :D
IDK about lags, probably UE4 is too heavy for some PCs.
I've tried to not make too complex materials though.
Is there any way of replying to individual comments?
The music did get little annoying after a while.
I liked your art style and the mood.
Please go ahead and check my game (LocusLudi) nad check my Youtube (Acuadoy Studios) cause ill redo
my whole game and then you'll get all the links to updated versions of my game!
Gameplay is quite buggy, however. High load and a 200 MiB download are not great, but I don't judge you for using UE4. Add some levels, make moving the boxes more fluid, change audio (please) and add a restart button, and it will be a gem.
I am now Santa. Thank you for this experience.
Troll-y comment aside, great visuals, fun premise! Movement felt far too sensitive and the goal was not initially understandable to me, but I eventually figured it out. Would love to see it fleshed out.