Ludum Dare #37compo
One Room One Bomb One Minute
You control an Anti Bomb robot that has to find a bomb and get out of the room. You've one minute to do it.
You can find more about the game in the How to play section of the game.
But, basically, use the arrow keys from your keyboard, up to accelerate, down to break, left and right to steer.
Just drive over the bomb to attach it to the robot and the go out of the room.
The Space Bar is to destroy Boxes while you're against them.
Destroying too many boxes may make you lose points in the end.
Game made with full version of Construct 2 + Photoshop CS3 for the graphics and SoundStation for the music and sound
You can find more about the game in the How to play section of the game.
But, basically, use the arrow keys from your keyboard, up to accelerate, down to break, left and right to steer.
Just drive over the bomb to attach it to the robot and the go out of the room.
The Space Bar is to destroy Boxes while you're against them.
Destroying too many boxes may make you lose points in the end.
Game made with full version of Construct 2 + Photoshop CS3 for the graphics and SoundStation for the music and sound
Genres: action



Comments45
@TheBekka Thanks for the art, hope the mechanics are good too :)
you should insert controls inside the game ;)
good job, you have done LD37!:)
path which is nice!
Searching the bomb inside crates could have be frustrating, but I have been lucky and it's fun to
discover the santa-bomb.
Maybe the sound of the robot could benefit from a high shelving filer (-6db), to reduce the high frequencies and make it smoother. The music is a nice contribution to the ambiance.
I had a few glitches when the robot is tangential to a cloud, and I had hard time destroying a box
when in contact with the corner.
Connection with the theme is subtle, but overall the experience is nice, and that is what matters the most. Thanks for making this game!
Also, when I destroyed some boxes and without realising I picked up the bomb, it took a moment to figure out if I actually had it.
As other people said the controls do not feel very good. What about making the turning slow at first and faster the longer you turn? That would help me steer more precisely.
I enjoyed playing this game :)
I guess you could iterate on the bombometer mechanic to make it a bit more interesting, like a radial scan pulse slowly reloading for example.
Cool entry anyway.
The soundtrack is really nice and relaxing, but the tank's running sfx kinda annoyed me. Maybe lowering the volume a bit?
I kinda discovered that you can get A's in all levels if you just hold down, you don't even have to get the bomb! Better check that! ;P
Cheers!
After I beat a few levels, the next room didn't have any bomb in it :(
@rogueNoodle Thank you for your comment. I'm still working on the controls and the game at the moment, it's a bit better than the first time, but still the acceleration is a bit too slow and the friction against obstacles are too high.