One Room - One Door
One Hero. One Room.
Hero enters room and sees a lot of doors. But it is not a simple room with unusual doors. Can you find a way out and survive?
WASD - Move;
SPACE - Hit;
Team:
Beskorsy Nikita
Barkar Ivan
Osyak Nikita
Hero enters room and sees a lot of doors. But it is not a simple room with unusual doors. Can you find a way out and survive?
WASD - Move;
SPACE - Hit;
Team:
Beskorsy Nikita
Barkar Ivan
Osyak Nikita
Comments21
The killing was a little tricky, but generally a nice little game.
The graphics could have perhaps been improved a little, but they suited the style of game
A bit difficult for me. killing enemies should be easier (or run from them). Felt unfair at times. Liked it a lot!
Im sad there's no way to help the player know which door has been visited. The minimalistic approach of combat is good though it could have been better to show the HP.. or is it shown?
I did keep losing because I couldn't tell where I popped out -- could have used some sort of transition effect so you can keep track.
The door idea was also pretty cool.
Some fine work done here, guys.
+1 for using the Wilheim Scream :D
Attack feels good, but a little more range, or maybe some way to dodge or block or *something* would have helped. I might just suck at this, but I felt like there was no way to attack without always getting hit.
Only big complaint would be the awful font choices.
I really like the mood of the game, but the gameplay could be better :)