One Room - One Door

Overall★★★★★★★★★★2.69
Fun★★★★★★★★★★2.61
Innovation★★★★★★★★★★2.59
Theme★★★★★★★★★★3.50
Graphics★★★★★★★★★★2.68
Audio★★★★★★★★★★2.71
Humor★★★★★★★★★★2.32
Mood★★★★★★★★★★2.59
Coolness★★★★★★★★★★92%
One Hero. One Room.
Hero enters room and sees a lot of doors. But it is not a simple room with unusual doors. Can you find a way out and survive?

WASD - Move;
SPACE - Hit;

Team:
Beskorsy Nikita
Barkar Ivan
Osyak Nikita
Genres: action
Tools: Unity

Comments21

TeamSemiColon13 Dec 2016, 13:04
The game looks quite nice and it fits the theme very well. The gameplay is a bit random and repetitive, since you seem to have no control over where you'll go next and trying to kill the zombies doesn't seem to have them not hit you back. Running through a door and being overrun happens all the time. Also, there's no drawback to literally always holding space. When you finally find the exit, nothing happens but being teleported back to the intro screen
Dene13 Dec 2016, 13:56
Nice idea with doors :)
velvetlobster
velvetlobster13 Dec 2016, 14:00
I like the blood effect when you kill an enemy or get killed. Its kinda hard not to be hit so we cannot plan much of an attack strategy. The art is simple but passes the message. The music is also kinda nice and intense.
leewalkergm
leewalkergm13 Dec 2016, 17:29
I like the door idea

The killing was a little tricky, but generally a nice little game.

The graphics could have perhaps been improved a little, but they suited the style of game
BlackQuiltro
BlackQuiltro13 Dec 2016, 17:31
Very nice game. Your idea for using doors is great. Very well made in terms of graphics and sound and overall style.
A bit difficult for me. killing enemies should be easier (or run from them). Felt unfair at times. Liked it a lot!
martincohen13 Dec 2016, 20:56
Would be nice to have a fullscreen (for people who have 4k displays). Loved the attack move, has a nice feel to it.
limmmmm
limmmmm14 Dec 2016, 16:56
it doesn't really seem like there's a way to attack without also getting hit. the player and enemies are animated pretty well, though.
bes_kuralesauthor14 Dec 2016, 17:15
limmmmm, Run, Forrest! Run!
Holofire
Holofire14 Dec 2016, 17:17
Such a punishing game, cant take out an enemy with them getting in a hit or two. My strategy was just to ignore them and keep going straight through the doors, hoping it wouldn't screw me over and put me in front of an enemy. Pretty fun, nice job :D
BadPaul34
BadPaul3414 Dec 2016, 18:42
Nice use of the theme :)
Im sad there's no way to help the player know which door has been visited. The minimalistic approach of combat is good though it could have been better to show the HP.. or is it shown?
WeaverDeveloper
WeaverDeveloper14 Dec 2016, 18:43
Very clever idea with the doors. The enemies being very difficult to hit without getting hit yourself made for an interesting mechanic of having to keep moving as much as possible.

I did keep losing because I couldn't tell where I popped out -- could have used some sort of transition effect so you can keep track.
sacredseedstudio
sacredseedstudio16 Dec 2016, 17:23
It was difficult, but the attack was satisfying :)
psilon16 Dec 2016, 17:40
Good game. That Wilheim scream! :)
Eggplant16 Dec 2016, 19:04
Really fun! I loved the portal-like mechanic with the doors.
maartene
maartene19 Dec 2016, 04:54
nice variation on the theme. some knockback or stun when you hit the enemies would probably make it less a war of attrition.
Mr_Field
Mr_Field19 Dec 2016, 16:40
The animation quality is super impressive, especially the player attack. I felt that, with some screenshake, knockback and meaty sounds, hitting enemies would feel perfect, but it is pretty satisfying as is.

The door idea was also pretty cool.

Some fine work done here, guys.
Almax2719 Dec 2016, 17:16
Enemy knockback would have made the combat feel more satisfying, as it is hitting stuff is fun, but more like cutting through butter. Good music and mechanics otherwise, didn't find any bugs.

+1 for using the Wilheim Scream :D
DOXM
DOXM19 Dec 2016, 17:47
The audio is great, and the gameplay is smooth.
antishow19 Dec 2016, 17:58
Good work! I really liked the extra touch of an idle animation. Just a shame the camera was so far back.

Attack feels good, but a little more range, or maybe some way to dodge or block or *something* would have helped. I might just suck at this, but I felt like there was no way to attack without always getting hit.

Only big complaint would be the awful font choices.
bog13
bog1329 Dec 2016, 13:43
The game is not so fun since you just have to try every single door without any hints. However, the graphics are great, the music is great, the fights are nice except the fact that ennemies can hit you several times before you can touch them (it's a bit frustrating).

I really like the mood of the game, but the gameplay could be better :)
jramell
jramell30 Dec 2016, 05:00
The Wilhelm Scream is really funny. I liked the graphics. It's pretty difficult to attack without getting hit. It felt unfair that most of the game was based on luck, because if a door suddenly took you too close to an enemy it was about over.
Found a bug?
Tell us on Discord