One room, one life
Try to survive in open space, being locked inside a room in a spaceship.
Use "E" or mouse click to activate objects.
In "Nuclear reactor" minigame drag out nuclear fuel bundle out of spaceships by mouse manipulator, evading touching walls.
Use "E" or mouse click to activate objects.
In "Nuclear reactor" minigame drag out nuclear fuel bundle out of spaceships by mouse manipulator, evading touching walls.
Comments65
My camera zoomed in into the screwdriver puzzle too much though, so was not able to finish.
Quite good fun
Took me a few deaths to work out what to do
Took me several tries to figure out what to do but was overall really good.
One little nitpick. The reactor dragging minigame, the core moves at a different speed to the mouse, and it seems to be different based on screen size, I tried it once full screen and once in a window and it dragged differently on each.
Still a neat game - would be great if you'd continue it.
A little stressful and hard but overall pretty fun!
Amazing work here!
I like the fact that tools are floating, and I wonder how we could have make the player floated as well without ruining his sense of orientation.
Self-sacrifice is very powerful theme, and reminded me `the beginners guide`, a great game that I would recommend to every contestant. At that point I did not expect the class to break. Maybe we could ask the player to make a decision: either save himself, or save his three companions and die of the depressurisation.
Thanks for sharing this game.
But nice with zero gravity and the stress factor :)
Hahahahah.
Good concept.
Having the cursor disappearing during the search phase wasn't helping to grab the objects.
Good job on the room design !
The low poly work was great, sfx also.
Could use more music during game.
Nice touch integrating mini-games into a bigger picture.
If you like puzzle games, you can maybe try mine?
I like the art style of it.
Please keep on making games!
And please go and try out my game!
Nice puzzles
I managed to send one cryogen thingie out the window.
I really felt the need for a crosshair.
The models are simplistic but get the job done.
More Sound would have been appreciated.
Execellent job!
Sadly the gaemplay isn't obivous and it's quite strange that all the tools and the stuffs are without gravity and the player is. It makes it really difficult to catch anything.