One room, please!
Welcome to your hotel! Please equip your room with furnitures to make sure your guests have a nice stay! Only happy customers are paying customers.
One room, please is an attempt to create a minimalistic management simulation in 72h. It has some flaws. Hope you like it nevertheless :)
Edit: we just uploaded some native builds, as the WebGL build tends to get a little slow later on...
Dominik & Patrick
One room, please is an attempt to create a minimalistic management simulation in 72h. It has some flaws. Hope you like it nevertheless :)
Edit: we just uploaded some native builds, as the WebGL build tends to get a little slow later on...
Dominik & Patrick



Comments18
1. The real-time feels too fast. Or perhaps the lack of visual feedback/progress makes it feel like I don't have any handle on what's needed/wanted.
2. It's hard to connect objectives and actions - I don't know what I need, and i don't know what I can do to fill those needs. The three bars on top aren't easily and instinctively connected to what you can put into a room, for example.
3. The people, who are objectives, don't clearly "state" what they want out of a room or whatever. I pretty much just randomly dump them in.
4. The buying of a new room is very out of the way and hidden given the rest of the interface.
5. Effects of various things you can do isn't immediately obvious. Cleaning and such.
The presentation is fantastic, and maybe there's a learning/tutorialising problem, but I think it could be improved drastically with giving feedback to the player.
Nice one! Making a simulation game in 3 days is always tough work I believe (I could never imagine myself doing it), so kudos for that! :)
I really liked the presentation for the game, really like the polish done in it! Love the title screen and the overall graphics for the rooms, objects and guests.
Sound-wise, I also think you did a really nice job with the soundtrack, the feeling of the song fits the mood nicely, it's a simulation game, but the soundtrack helps with the fun factor, by complimenting the presentation style.
Of course, given the time constraint, it's not always possible to balance the game, some aspects, like the time guest stays in the room, cleaning time, feature-adding, could be more well-balanced, but that's fine. :P
It gets really challenging later on, once you get the hangs of how things work. I did have a LOT of customers get mad because I was adding too much or cleaning too much in the beginning. :P
Good job! Cheers!