Ludum Dare #37compo
One Room - The Challenge
One Room - The Challenge
As a Viper Pilot you like to challenge your buddies for the top score.
In this Holo-Room Simulation you have to face ever increasing waves of enemies.
Are you tough enough to make it to the top?
Controls:
Move: WASD
Aim & Shoot: Mouse & Left MouseButton
Reset: r ( only when in gameover/gamewon mode ;)
Space: Break/Fullstop ( for the noobs ;) )
Touching the walls will kill you.
By pressing 'ENTER' Scores will be submitted to https://ego.lu/ludum.php if you wish.
A FULLSCREEN Version can be downloaded here: https://ego.lu/ludum_fullscreen.jar
VOLUME WARNING | Sound/Music volume is not adjustable
As a Viper Pilot you like to challenge your buddies for the top score.
In this Holo-Room Simulation you have to face ever increasing waves of enemies.
Are you tough enough to make it to the top?
Controls:
Move: WASD
Aim & Shoot: Mouse & Left MouseButton
Reset: r ( only when in gameover/gamewon mode ;)
Space: Break/Fullstop ( for the noobs ;) )
Touching the walls will kill you.
By pressing 'ENTER' Scores will be submitted to https://ego.lu/ludum.php if you wish.
A FULLSCREEN Version can be downloaded here: https://ego.lu/ludum_fullscreen.jar
VOLUME WARNING | Sound/Music volume is not adjustable


Comments11
You can improve the audio and the graphics at some point but overall not bad!
And please go and try out my game!
The physics make the game a bit too hard IMO. Try adding more friction so the vehicle stops if you take your finger off the button.
I like the torchlight effect with shadows. That's cool.
Regarding the theme, a scrolling world is a pretty bad excuse for "one room."
The controls did bother me a bit. Having walls that instantly kill, asteroid-style propulsion, narrow corridors, and having to aim to see where the walls ended up being a bit too much for me. If you took out any one or two of those mechanics then I think the game would play a lot more smoothly.