One Roomba
Ever wondered what your roomba bot is doing while you are at work? “One Roomba” game will answer that question AND let you play as one.
Be a nice robot! Let cats ride on you! Cover the entire room in poop! Draw pentagrams with poop! Summon demons from hell!
“One Roomba” is a puzzle game where you play as a robot vacuum cleaner. You must complete various objectives in 7 different levels.
Controls:
Left-Click on arrows to move your Roomba in that direction
Roomba moves until it hits any obstacle
You will encounter different interactive objects in different levels:
Footsteps – drive through to clear it
Dirt patch – drive through it twice to clear it
Poop – drive through it to destroy it, you are going to start generating a poop trail behind you for several turns and each move will cost you 2 turns instead of 1
Kitty – kitty will limit your movement to 3 tiles while she is sitting on you
The game is made by Pestel Crew in 3 days.
P.S. Only the Windows build has been tested.
P.P.S. WebGL graphics looks too blocky. We suggest to play standalone build
YouTube: https://youtu.be/1mp3DRqIRAk
Be a nice robot! Let cats ride on you! Cover the entire room in poop! Draw pentagrams with poop! Summon demons from hell!
“One Roomba” is a puzzle game where you play as a robot vacuum cleaner. You must complete various objectives in 7 different levels.
Controls:
Left-Click on arrows to move your Roomba in that direction
Roomba moves until it hits any obstacle
You will encounter different interactive objects in different levels:
Footsteps – drive through to clear it
Dirt patch – drive through it twice to clear it
Poop – drive through it to destroy it, you are going to start generating a poop trail behind you for several turns and each move will cost you 2 turns instead of 1
Kitty – kitty will limit your movement to 3 tiles while she is sitting on you
The game is made by Pestel Crew in 3 days.
P.S. Only the Windows build has been tested.
P.P.S. WebGL graphics looks too blocky. We suggest to play standalone build
YouTube: https://youtu.be/1mp3DRqIRAk


Comments24
Also, I love how many levels there are in total, and the poop & demons based humor!
Great job!
The game could have used some clearer visual feedback, such as highlighting the dirt, and maybe a 360 degree orbit to get a better feel for the possible movement vectors. Overall a very well crafted game, but missing some user-friendliness polish.
The games feels great, and the levels are rewarding when you find the solution !
Congrats =)
I only wish the path dots were at least partially visible through the level geometry. While it's possible somehow to mentally track the path behind furniture, it feels like unnecessary effort that detracts from actually finding a solution.
The game feels very content-rich, with all the little animations happening throughout the room, the little rumba-cam, and the varied mission requirements.
There were some issues (as there are with any LD game), but this title is a solid, polished, and quite fun puzzle game.
The main negative thing that stood out was the lack of music. Even some simple third party thing would've helped the mood immensely. The whir of the rumba alone got a bit grating after a while.
The other big issue was that a number of the targets (especially many of the footsteps) were very difficult to see. The slightly darkened dirty tiles fought for visual attention with the shadows, the animations, and the desaturated background. I was close to ending my playthrough at the 4th level because I couldn't visually find the last target I had to go to.
I couldn't find a way to move the camera, and it wasn't zoomed out enough for me to see the whole play area. This was problematic in two situations: first, when finding that last footstep/dirt splotch, which could well be off-screen. And when I finally summoned the demon, it spawned out of the camera's field of view so I didn't get to see it!
Going back to the style (and this is completely subjective of course), the color choices felt a bit too desaturated, samey, and grey. The models are well-built, but hurt by the fact that nothing really pops out in the graphics. I'd have liked the greys to be whiter and the greens greener. And possibly most importantly, I'd have liked for the predominant color in the game to be something other than gray. (Talking here mostly about the floor and walls).
But all those issues are fairly minor, and perfectly excusable with a game this content-rich and solid. I had a great time playing it, thanks for the work.
I've just think that the early levels should be a but easier, so we can get the trick about movements and stuff.
But well done... =)
I'm designer and artist myself, so I really appreciate your work on graphics, we spent a lot of time on it too :)
The lack of music and tediousness of some puzzles are the main issues I can think of.
Why are there a lot of roombas in this LD? xD
Amazing idea, great graphics and pretty funny too.
I found the difficulty spike a little steep, just need a little more balancing. Superb job, guys!