Open-Plan Office Distractions
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Observe the numerous distractions provided by a shared one room office space.
Will your team persevere, despite constant phone calls, ambitious project deadlines, and wandering managers?
If your team delivers on time, they will unlock golden tokens of management esteem, which can be used to bury past mistakes, or to create a more pleasant work environment. And if you complete enough projects, your team will grow even larger.
Miss your deadlines however, and you will earn the ire and black marks of the management team instead. Five such marks, and your team will be disolved!
How many projects will your team survive under such conditions?
The game is an affectionate spoof on working in an open-plan office environment. This is an "indirect control" / "simulator" style game, where you do not control the office workers directly. However, you can unlock upgrades to the work-environment (and neutralize black marks) using the "golden markers" that your team earn for completing projects on time. To do so, click on an upgrade icon (costs 3 golden markers), or on the black mark icon (costs 2 golden markers). Press space to toggle accelerated game speed.
The game was made in Java, using the LibGDX framework. Java is required in order to run the game.
*EDIT - clarification of the controls:*
You cannot control/interact directly with the office-workers, the game is mostly an idle game (you can tap space in order to toggle faster speed).
However, when projects are completed before (or slightly after) the deadline, you earn management goodwill (golden markers). You can use 2 golden markers to eliminate a single black mark (by clicking on the black mark icon).
You can also use 3 gold coins, to buy one of the three upgrades, by clicking on its icon: The phone (phone calls create less noise), the shoe (new expensive but uncomfortable shoes for the manager, making him walk more slowly), or the dice (bigger chance of a project getting a positive modifier, rather than a negative one).
*EDIT 2*
Bugfix uploaded: In some rare cases, specific resolutions caused the buttons to sometimes malfunction. Thanks to Saiodin for reporting this.
I have also re-enabled the debug-mode for triple speed, since a lot of commenters considered that a feature. Toggle the faster speed by tapping space :)
Will your team persevere, despite constant phone calls, ambitious project deadlines, and wandering managers?
If your team delivers on time, they will unlock golden tokens of management esteem, which can be used to bury past mistakes, or to create a more pleasant work environment. And if you complete enough projects, your team will grow even larger.
Miss your deadlines however, and you will earn the ire and black marks of the management team instead. Five such marks, and your team will be disolved!
How many projects will your team survive under such conditions?
The game is an affectionate spoof on working in an open-plan office environment. This is an "indirect control" / "simulator" style game, where you do not control the office workers directly. However, you can unlock upgrades to the work-environment (and neutralize black marks) using the "golden markers" that your team earn for completing projects on time. To do so, click on an upgrade icon (costs 3 golden markers), or on the black mark icon (costs 2 golden markers). Press space to toggle accelerated game speed.
The game was made in Java, using the LibGDX framework. Java is required in order to run the game.
*EDIT - clarification of the controls:*
You cannot control/interact directly with the office-workers, the game is mostly an idle game (you can tap space in order to toggle faster speed).
However, when projects are completed before (or slightly after) the deadline, you earn management goodwill (golden markers). You can use 2 golden markers to eliminate a single black mark (by clicking on the black mark icon).
You can also use 3 gold coins, to buy one of the three upgrades, by clicking on its icon: The phone (phone calls create less noise), the shoe (new expensive but uncomfortable shoes for the manager, making him walk more slowly), or the dice (bigger chance of a project getting a positive modifier, rather than a negative one).
*EDIT 2*
Bugfix uploaded: In some rare cases, specific resolutions caused the buttons to sometimes malfunction. Thanks to Saiodin for reporting this.
I have also re-enabled the debug-mode for triple speed, since a lot of commenters considered that a feature. Toggle the faster speed by tapping space :)