ORSSST
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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I used Clickteam Fusion to make this. I learned about its drawbacks and benefits, including quick prototyping and its overall pretty slick system for designing the game's visual layout and UI as well as... well...
In trying to make a unique mechanic in having a customizable layout of a ship (somewhere between FTL, mech games, and Lovers in a Dangerous Spacetime), I learned that doing anything I'm used to in conventional programming (Java) is extraordinarily difficult. I built a sort of postmortem in one of the screens in the game, but essentially the program has a complete inability to process data as easily as it should be able to. On top of that I had many issues with events just not triggering for no apparent reason, which you will see in the game over screen. For the life of me I cannot figure out why, when in every place I could have put it, the trigger for that screen just would not activate. Even worse, sometimes it would work when I changed one line only to not work a second time. If anybody else has any experience with this program and can attest to either my own incompetence or the program's shoddiness, I would greatly appreciate knowledge on the matter.
Ugh.
Oh boy. Well at least I learned something. And this LD I actually got a semi-working and playable game relatively easily, so that's an improvement.
In trying to make a unique mechanic in having a customizable layout of a ship (somewhere between FTL, mech games, and Lovers in a Dangerous Spacetime), I learned that doing anything I'm used to in conventional programming (Java) is extraordinarily difficult. I built a sort of postmortem in one of the screens in the game, but essentially the program has a complete inability to process data as easily as it should be able to. On top of that I had many issues with events just not triggering for no apparent reason, which you will see in the game over screen. For the life of me I cannot figure out why, when in every place I could have put it, the trigger for that screen just would not activate. Even worse, sometimes it would work when I changed one line only to not work a second time. If anybody else has any experience with this program and can attest to either my own incompetence or the program's shoddiness, I would greatly appreciate knowledge on the matter.
Ugh.
Oh boy. Well at least I learned something. And this LD I actually got a semi-working and playable game relatively easily, so that's an improvement.