Out of Sight
What happened... last night?
Right, I got wasted...
I'm going to sleep in today...
Wait... Is someone coming?
Totally forgot about it!
Got to keep this mess...
... Out of Sight!
Made using Gamemaker.
Music from Incompetech
https://incompetech.com/wordpress/2015/10/the-show-must-be-go/
Right, I got wasted...
I'm going to sleep in today...
Wait... Is someone coming?
Totally forgot about it!
Got to keep this mess...
... Out of Sight!
Made using Gamemaker.
Music from Incompetech
https://incompetech.com/wordpress/2015/10/the-show-must-be-go/
Genres: simulation
Tools: GameMaker



Comments17
Great job :)
That aside, I had fun with this. The choice of music is good, especially when it starts speeding up as the guest draws closer to your room. A couple issues with detection in the game, namely how being in line with things and throwing them sometimes causes them to go on the floor.
Also since the arrangement of the items seems to be randomised, there are some instances where the broom ends up in the middle of the bed and I am unable to reach it, thus making it near impossible to get a good cleaning score. It also would have been helpful to have maybe a garbage can for the cups?
Nonetheless, I did have quite a bit of fun. :P
~Random-storykeeper
First it was very unclear to me how to actually clean up. I had to look at the screenshot to see I coull throw everything on the bed. Maybe a garbage can or something like that would have been more intuitive?
Really cool game though, could be big on kongregate or similar platforms.
Probably my favorite part of the game was how much I got into it. The time pressure was very real, especially with the visible indication of the girlfriend getting closer and closer, and the music selection also helped a lot with this. Basically, I wish you entered your game in the "Mood" category, because it conveys the moment really well.
The main suggestion I have is that it's fairly unclear how to achieve a high score: from the game intro and the title, I assumed that I had to kick the objects under the tables or the bed to hide them, but I'm pretty sure this doesn't have any effect on the score. And speaking of the score, it would have been nice if it scaled more "linearly". Right now, it seems like the score is zero most of the time and only increases once you pass some threshold cleanliness; I used my score increasing/decreasing to figure out what I was doing right/wrong, so if it increased/decreased throughout the whole game, that would provide better player feedback. Alternatively, you could list out the specific tasks that the player has to do, thought it is also a lot of fun trying to figure it by yourself. Overall, this is a pretty minor point though; you did great in terms of visual feedback for the items/posters/bed.
One tiny complaint: I had trouble eating the pizza and drinking the soda my first few tries because I didn't realize that you had to press space. Also, when two items ended up next to each other, it was sometimes hard to pick up the one I wanted to.
Overall, this was a lot of fun and very engaging once I sorta figured out what I had to do. Nice job!
I wish I could put down objects vertically, but it's a cool thing!
The graphics are very solid, though the animations during the intro text made me expect better animations in the game. The music suits the gameplay very well.
Increasing tempo music is absolutely perfect. :D