Passive Aggressive Roommate Wars

Passive Aggressive Roommate Wars

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.51
fun: 3.42
graphics: 2.52
humor: 3.22
innovation: 3.92
mood: 2.73
overall: 3.50
theme: 4.17
"Passive Aggressive Roommate Wars" - a 3D "Spot the differences" game.

Controls:

WASD - move

click to select differences

Esc - pause

Backstory:

You have a summer internship at a company with housing. You end up having to share a studio one room with a random roommate working a different shift than you....and they keep moving your stuff.

Tools:

Unity5.3 and a bunch of free asset store assets

Other notes:

-my alt title: Trying to get glow outlines to work on models in webGL unity F-ing sucks

-Resorted to just using a text label when hovering

-Only had two days on this one.

-This jam instead of learning a new tool since I've recently been teaching teenagers I tried to do things a new user would do, namely just get things from the asset store and tutorials rather than my usual learned habits of grabbing opengameart 2D content. I realized about 20 minutes in this goal was not very possible since I can't unlearn things I know, so back to just watching for common student mistakes.

Things I learned:

- still hard to get a consistent theme/tone from asset store models

- multicam views and Render-To-Texture in unity is easy.

- WebGL stealthy doesn't support most post fx like glows, and most internet tutorials are mostly DX.

Things that got cut due to running out of time:

- Add floaty text ( or just timed subtitles of clever funny things )

- Spam click protection

- Particles on clicking

- timer

Try the download versions if you're having trouble with WebGL
Found a bug?
Tell us on Discord