Passive Aggressive Roommate Wars
"Passive Aggressive Roommate Wars" - a 3D "Spot the differences" game.
Controls:
WASD - move
click to select differences
Esc - pause
Backstory:
You have a summer internship at a company with housing. You end up having to share a studio one room with a random roommate working a different shift than you....and they keep moving your stuff.
Tools:
Unity5.3 and a bunch of free asset store assets
Other notes:
-my alt title: Trying to get glow outlines to work on models in webGL unity F-ing sucks
-Resorted to just using a text label when hovering
-Only had two days on this one.
-This jam instead of learning a new tool since I've recently been teaching teenagers I tried to do things a new user would do, namely just get things from the asset store and tutorials rather than my usual learned habits of grabbing opengameart 2D content. I realized about 20 minutes in this goal was not very possible since I can't unlearn things I know, so back to just watching for common student mistakes.
Things I learned:
- still hard to get a consistent theme/tone from asset store models
- multicam views and Render-To-Texture in unity is easy.
- WebGL stealthy doesn't support most post fx like glows, and most internet tutorials are mostly DX.
Things that got cut due to running out of time:
- Add floaty text ( or just timed subtitles of clever funny things )
- Spam click protection
- Particles on clicking
- timer
Try the download versions if you're having trouble with WebGL
Controls:
WASD - move
click to select differences
Esc - pause
Backstory:
You have a summer internship at a company with housing. You end up having to share a studio one room with a random roommate working a different shift than you....and they keep moving your stuff.
Tools:
Unity5.3 and a bunch of free asset store assets
Other notes:
-my alt title: Trying to get glow outlines to work on models in webGL unity F-ing sucks
-Resorted to just using a text label when hovering
-Only had two days on this one.
-This jam instead of learning a new tool since I've recently been teaching teenagers I tried to do things a new user would do, namely just get things from the asset store and tutorials rather than my usual learned habits of grabbing opengameart 2D content. I realized about 20 minutes in this goal was not very possible since I can't unlearn things I know, so back to just watching for common student mistakes.
Things I learned:
- still hard to get a consistent theme/tone from asset store models
- multicam views and Render-To-Texture in unity is easy.
- WebGL stealthy doesn't support most post fx like glows, and most internet tutorials are mostly DX.
Things that got cut due to running out of time:
- Add floaty text ( or just timed subtitles of clever funny things )
- Spam click protection
- Particles on clicking
- timer
Try the download versions if you're having trouble with WebGL
Tools: Unity



Comments17
I love this concept for a game, the dual screen works good, maybe fix the movement so the player doesn't get as sick.
Good Job!
Nice idea and realization
- randomhuman
In this case, some players get the feeling that they didn't escalate the situation in a way they perceive is dickish and some people get to see funny content and squabble. To each their own, yay for video game interactivity.
- randomhuman
if you put this idea into a solid context this could be an amazing product (maybe even vr ready).
great work!
It's a shame that throwing away or writing back didn't have an affect in this version.
Well done!