Prorotype Scrapyard

by hiki911
Overall★★★★★★★★★★2.80
Fun★★★★★★★★★★2.53
Theme★★★★★★★★★★3.93
Coolness★★★★★★★★★★28%
Prototype Scrapyard is a non-serious puzzle mini-game about game development.

Main goal: collect exisitng ideas and prototypes and build path to release

If you have perfomance problems, please try medium and/or low visual settings from Pause menu(Esc or P)

And thank you for your time. If you have any questions, suggestions or just want to say hi, please don't be shy, write some comments.

Music by Ross Bugden

Thanks to Deomon, Vurfen, Trigor and Breakmind for beta-testing

Special thanks for A. Protasenya for inspiration

Change log:

v7(LD release): better spawn logic

v8(1st post LD release): a lot of bugfixes related to audio, broken features on some special conditions

Known issues(haven't had enough time to fix):

- sometimes collected block is not spawning on RMB
Genres: puzzle

Comments8

Riverside13 Dec 2016, 03:05
Крутой! Хотел проголосовать или лайкнуть, но нельзя.
Uldrendan18 Dec 2016, 22:17
Neat idea but the boxes never seem to go where I want them haha.
thomz12
thomz1218 Dec 2016, 22:41
Took me one year and 4 months! Box placement seemed a bit off. I like the game idea though!
Kalm00418 Dec 2016, 23:12
The idea is really cool, but the controls made the game unplayable for me. It's very difficult to now where the box will be placed.
Logicon19 Dec 2016, 00:14
If your game's stacking boxes then the box physics need to be pretty polished, and some indication of the trick boxes would be good, but on the other hand those inspirational quotes kept me going so good job.
Big Cow
Big Cow19 Dec 2016, 22:05
Took me way too long to release like 2 years. Never mind sold over 2 million copies :) Interesting take on the one room challenge great mood of tension and metaphore for game dev and release close to all ludum darers hearts :). Thanks -RS
Louspirit
Louspirit19 Dec 2016, 22:25
Does it that many years to release a game ? Man you're discouraging :) Nice take of the theme, it is fun to use what you have to maje your way to an unreachable point. It reminds me a little of Minecraft. I could not reactivate the music once desactivated.
Siegfried Croes
Siegfried Croes28 Dec 2016, 19:33
Took me 1 year, 1 month and 3 weeks :) Fun game even though is wasn't always clear where the box would end up when dropped. Well done :)

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