
Quentin
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Quentin: a game made for Ludum Jame 37 - "One Room".
Soundtrack: https://www.youtube.com/watch?v=CLNME3i_3I0
--- ABOUT ---
Play as zany filmmaker Quentin Tarantino trapped in a room which he can control with his mind. Can you escape?
An intimate story about a man on a journey.
--- CONTROLS ---
Position the digitus primus manus (thumb) of your left hand upon the space bar of your chosen Windows computing device. Rest the remaining fingers of said appendage upon the A to F keys. You shall be using the thumb to execute jump maneuvers, and non-thumbs to mind-alter your surroundings. Additionally, the right analogue of your left hand is used to control horizontal movement in a manner known as the "arrow keys".
One may execute a pause by striking the "escape" key.
--- SOURCE ---
Source can be found at https://github.com/marcin-swieczkowski/Quentin.
All graphics, music, sound effects, and levels were made within the 48-hour time period.
A base engine was used as allowed per the rules. Gameplay features were coded from scratch.
--- TOOLS ---
Game Maker Studio
Renoise
Paint.net
jfxr
Oblique Strategies
--- CONTACT ---
Questions? Comments? Hot chick?
www.overman-gaming.com
twitter.com/OvermanGaming
Soundtrack: https://www.youtube.com/watch?v=CLNME3i_3I0
--- ABOUT ---
Play as zany filmmaker Quentin Tarantino trapped in a room which he can control with his mind. Can you escape?
An intimate story about a man on a journey.
--- CONTROLS ---
Position the digitus primus manus (thumb) of your left hand upon the space bar of your chosen Windows computing device. Rest the remaining fingers of said appendage upon the A to F keys. You shall be using the thumb to execute jump maneuvers, and non-thumbs to mind-alter your surroundings. Additionally, the right analogue of your left hand is used to control horizontal movement in a manner known as the "arrow keys".
One may execute a pause by striking the "escape" key.
--- SOURCE ---
Source can be found at https://github.com/marcin-swieczkowski/Quentin.
All graphics, music, sound effects, and levels were made within the 48-hour time period.
A base engine was used as allowed per the rules. Gameplay features were coded from scratch.
--- TOOLS ---
Game Maker Studio
Renoise
Paint.net
jfxr
Oblique Strategies
--- CONTACT ---
Questions? Comments? Hot chick?
www.overman-gaming.com
twitter.com/OvermanGaming