Ludum Dare #37compo
Remote Operations Team - Tactical Extraction Action
Real-time multi-operator remote control, exhilarating extraction action, slo-mo... sheep?
5 levels in total. More detailed instructions in program.
- - Developer's comments - -
Time, oh time. Where did you go? Isn't that the case for everyone though.
Relatively happy of the end result, even if it doesn't quite look the part.
- - Version Log - -
Jam V1.0
11.12.2016 - 3.00
Jam V1.01
12.12.2016 - 22.45
- Fixed bugs and typos
- Added escape menu
- Improved GUI coloring
- Improved tutorial wording
- Changed exfiltration to X (F1, F2 and F3 are still available)
Jam V1.02
16.12.2016 - 23.00
- Fixed extraction bug
- Added Slo-Mo GUI indicator
Enjoy and have fun!
5 levels in total. More detailed instructions in program.
- - Developer's comments - -
Time, oh time. Where did you go? Isn't that the case for everyone though.
Relatively happy of the end result, even if it doesn't quite look the part.
- - Version Log - -
Jam V1.0
11.12.2016 - 3.00
Jam V1.01
12.12.2016 - 22.45
- Fixed bugs and typos
- Added escape menu
- Improved GUI coloring
- Improved tutorial wording
- Changed exfiltration to X (F1, F2 and F3 are still available)
Jam V1.02
16.12.2016 - 23.00
- Fixed extraction bug
- Added Slo-Mo GUI indicator
Enjoy and have fun!



Comments39
Regardless I like the setup of the 3 operators and the extraction options. I didn't get to see much of how it's balanced but I will say it's way too slow paced for my liking. Nice job getting it all running, tho.
I guess some of my jokes were good at least!
@Kris with a K
Ouch, I didn't think of that. I've added a warning in the description for now.
Ouch again! I specifically made each level short and simple to avoid that. Trying to sneak around might take longer of course (I didn't really playtest that).
Thanks, I also think there's loads of potential here. I'll most certainly keep working on the design. Whether that materialises in any new versions remains to be seen (too many things on my plate atm)
@Cosmic-Hawke
Yes! Efficient Extraction Achievement Unlocked!
@slimabob
Glad you liked it. My plan was to make stealth even more pertinent by making the guards react to sound, but I had no time for audio to begin with so that idea was canned.
@kidando
Thematic inspiration spotted! Any guesses at the interaction inspiration(s)?
@wscones
It can be toggled on and off! I should have explained that better. I'll change it in the bug fix version.
Btw, i lol at "go over there and KO that sheep".
Cool game, nice work.
Chrome! Didn't think of that. I'll add an alternative extraction method in the bug fix build.
@moomoomang @Mik3 @Mattmatt @d3uced
Big thanks for playing!
Love the animated title-screen.
Really fun, impressive amount of features in such a short time great work!
I enjoyed the game play and the level design. It's a little slow but apart from that great job :)
On the second tutorial though, I finished the it before the text was finished and I failed somehow. Seems a little unfair to have to redo it just to comply with the code.
Also, I love the text. I love games that try to include you in the world, like getting messages from a boss for a job. Good job! :)
Game mechanics were great though, and I feel like this has a lot of potential if you continue to work on it.