Riftong
Riftong is an unique combination of Pong, GLSL shaders and poorly written Java code. It offers a next-level experience aiming at your skills, reflexes and strategies.
Actually, it's a fun little game (quite heavily, for my liking, based on our previous game) where you control a shield around a center point - rift - which is being attacked by enemies. Each absorbed enemy gives you points. You can use them to buy and upgrade your towers (so it's a tower defense as well!), which can slow down the enemies and absorb them as well.
Controls: Up/down keys in the menu. Mouse for shield rotation, right mouse button to buy a tower, left mouse button on top of a tower to open its UI, then left click to buy an upgrade or right click to close the UI.
We didn't really come up with anything totally original or enjoyable for a lot of time, but it's been another nice experience writing this. (If you have more time, check our previous game as well, you can find certain similarities, but the gameplay is quite different ^^)
Requires Java 8 and a graphics card supporting OpenGL 3.1+. The build has been tested on Windows, it should run on Linux, it won't work on Mac (sorry, we've got no means to make our engine work on Macs). Based on GabeNgine (https://bitbucket.org/datt/gabengine).
UPDATE:
We've posted a post-jam version. Changes:
-- better tower UI
-- fixed health bug (!)
-- rift not healing between rounds
-- towers gain some health on levelup
-- more particles
-- items in menu can be selected using mouse
-- numbers polishing (damage, points per bullet...)
-- towers can't be placed in defined range around the rift
-- saved volume is loaded properly
-- other bugs fixed (maybe added)
== better game
Menu music: https://www.freesound.org/people/zagi2/sounds/339124/
Actually, it's a fun little game (quite heavily, for my liking, based on our previous game) where you control a shield around a center point - rift - which is being attacked by enemies. Each absorbed enemy gives you points. You can use them to buy and upgrade your towers (so it's a tower defense as well!), which can slow down the enemies and absorb them as well.
Controls: Up/down keys in the menu. Mouse for shield rotation, right mouse button to buy a tower, left mouse button on top of a tower to open its UI, then left click to buy an upgrade or right click to close the UI.
We didn't really come up with anything totally original or enjoyable for a lot of time, but it's been another nice experience writing this. (If you have more time, check our previous game as well, you can find certain similarities, but the gameplay is quite different ^^)
Requires Java 8 and a graphics card supporting OpenGL 3.1+. The build has been tested on Windows, it should run on Linux, it won't work on Mac (sorry, we've got no means to make our engine work on Macs). Based on GabeNgine (https://bitbucket.org/datt/gabengine).
UPDATE:
We've posted a post-jam version. Changes:
-- better tower UI
-- fixed health bug (!)
-- rift not healing between rounds
-- towers gain some health on levelup
-- more particles
-- items in menu can be selected using mouse
-- numbers polishing (damage, points per bullet...)
-- towers can't be placed in defined range around the rift
-- saved volume is loaded properly
-- other bugs fixed (maybe added)
== better game
Menu music: https://www.freesound.org/people/zagi2/sounds/339124/



Comments31
Great job :)
Also, maybe found a bug (two pop-ups with level stats on double rmb click): http://i.imgur.com/984WYtb.jpg
All game assets reinforce game mechanics which is great.
java.lang.NoSuchMethodException: org.lwjgl.system.SharedLibraryLoader.load(java.lang.String)
I have installed lwjgl (Debian testing)
The graphics and the game feel are awesome! The vintage effect is just Wooow
Error: Could not find or load main class ld37-all-1.0-SNAPSHOT.jar
@jsmars In terminal, "java -jar (filename)" should do it (although on Windows it's usually possible to open jars using doubleclick on the file only)
@Ayxs well... if you think about the edges of the grid as of walls... it could be a room ^__^ There are upgrades for the towers, but yeah, it's not ideal
@imphenzia You have to have the cursor over the tower if you want to purchase the upgrade, it's kinda confusing (and fixed in the post-jam), we know :/
@bigoss73 it's just geometry and a bit of mathematics ^^
@Justin Mullin any Geometry Wars resemblance is purely coincidental O:-)