Room 753
ROOM 753
The thick red carpet... installed to heighten the sense of luxury. To take the mind away from... The long hallways. The doors that never end. That all look the same.
Work that never ends. It never pays. And it always repeats itself.
Around the next bend... maybe there is something different. Something new. Or at least to be done. To reach the elevator.
753 753 753 753 753 753 753 753 753 753 753 753 753 753 753 753 753 753
INSTRUCTIONS
Use WASD or arrows to navigate and mouse to interact.
Escape ends everything without any mercy.
*
If you leave a comment I usually try really hard to play back games and write constructive thoughts on games.
The thick red carpet... installed to heighten the sense of luxury. To take the mind away from... The long hallways. The doors that never end. That all look the same.
Work that never ends. It never pays. And it always repeats itself.
Around the next bend... maybe there is something different. Something new. Or at least to be done. To reach the elevator.
753 753 753 753 753 753 753 753 753 753 753 753 753 753 753 753 753 753
INSTRUCTIONS
Use WASD or arrows to navigate and mouse to interact.
Escape ends everything without any mercy.
*
If you leave a comment I usually try really hard to play back games and write constructive thoughts on games.
Genres: puzzle



Comments22
@Davision Working never pays, except with more work
@ThatSnillet Oh, you must have backed onto an elevator tile. Never considered that. Will put it on the todo-list
I found that the layouts were a tad too confusing at times. Obviously the repetition and feeling of being lost is meant to be a part of the horror aspect, but I did feel kind of guilty for running around randomly and lucking into the solutions by the end. I was going to suggest that it should start out with less teleporting and glitching to ease the player into it, but realize that a less jarring intro could just as easily make people think that the game has no real content and quit before it starts the puzzles. It's a tough problem to solve!
On a more minor note: as someone else mentioned above, it would've been nice if the ending was a bit more involved. I was kind of expecting for the last elevator to open into room 753 instead of just cutting to an end screen.
Other than that this was a solid entry! The screen glitches, the rare flickers of silhouetted people, and the sound effects especially did a good job of hammering home the atmosphere. I'm not sure if this was intentional, but I noticed that when I stopped trying to puzzle my way through areas and just rushed it instead, the little thump in the move animation started to sound like a heartbeat. Really bumped up the feeling of stress!
I don't really know what to say, it was a strange experience and therefore liked it. The glitch effect was nice and I just couldn't get enough of the squeaking.
- randomhuman
I'm a little disappointed there was nothing I could do with the cat, but there were still a lot of pleasant surprises to find around the hotel. I had a bit of trouble telling what was intentional and what was not, but things like being able to see through unloaded rooms, and the occasional conjoined room added to my experience. So either way, I'm glad that's how it worked out!
Visual style is great! Simple, but delivers the mood in a really nice way! The glitches really help with the mood, but also help us with the "wait, did the hallway just change?" factor, which really puzzled me. :P
Nice choice of sound effects and elevator music. It kinda creeped me out, tbf. And I kinda expected some scares, which didn't happen, but always find it good when a game creates this kinda expectation!
My complain would be with some of the backwards walking mechanic, since it's needed, you should do something when the player gets close to the elevator, since we kinda get stuck in game. :/
But really, this entry is great! Nice work! Keep going! :D
Interesting idea, but after a while it became monotonous and started to lose my interest, i kept expecting something new to show up that never did.