Ludum Dare #37compo
RooM
Game about the boy who couldn't wake up.
Made with Unity/Paint.NET/bfxr
Goodnight everyone
EDIT: Added link to the source
EDIT2: Added links to OSX & Linux versions
Made with Unity/Paint.NET/bfxr
Goodnight everyone
EDIT: Added link to the source
EDIT2: Added links to OSX & Linux versions
Comments18

schizoid2k12 Dec 2016, 14:07
Nice game... not as easy as you would think! Good job!

sn0uk12 Dec 2016, 18:19
I found this game really fun, took me a few tries and I noticed a bug;
When you fail and try again the boss health stays at the top of the screen, you should probably just have a check to see if the boss is instantiated, if it is show the bar.
When you fail and try again the boss health stays at the top of the screen, you should probably just have a check to see if the boss is instantiated, if it is show the bar.

mitkus12 Dec 2016, 18:26
I found the unskippable intro quite annoying when reading it fifth time...
Gameplay is nice. The monster tends to speed up quite suddenly though, that feels a bit wrong.
Gameplay is nice. The monster tends to speed up quite suddenly though, that feels a bit wrong.

vinipc12 Dec 2016, 18:37
Really hard and fun game.
The major feedback I has is that the boss could hint about when he was going to tackle or shoot, be it a sound or a sprite rescaling or something. The way it is, he seems to attack mostly at random and you can't play around it.
The major feedback I has is that the boss could hint about when he was going to tackle or shoot, be it a sound or a sprite rescaling or something. The way it is, he seems to attack mostly at random and you can't play around it.
gdcvdqpl12 Dec 2016, 19:01
That was too short :(
But amazing !!
I managed to beat the boss on second try ! Hahaha
It lacks a music tho.
But amazing !!
I managed to beat the boss on second try ! Hahaha
It lacks a music tho.

batmanasb12 Dec 2016, 22:25
"I beat the level! I wonder what level 2 is... oh" - me
Yeah, this game is way to short, but fun. Good mechanics but it could use more levels!
Yeah, this game is way to short, but fun. Good mechanics but it could use more levels!

psychomonster13 Dec 2016, 00:25
You should put more levels. But i like the difficulty. Good job :)

ashtheevil13 Dec 2016, 07:24
I like it's visual style and some mysterious atmosphere. Good job!
Gulyasarni6613 Dec 2016, 13:16
It was fun, but also really simple and short.
Good job!
Good job!

HawkSandwich13 Dec 2016, 13:38
It's very Binding of Isaac. It's nice, but it's super short. It definitely could use work, and the audio is pretty bad :/ Other than that, good job
Obvious Industries14 Dec 2016, 11:07
Nice small game with the right difficulty.
NuclearCellar14 Dec 2016, 17:13
good diffuculty, could use more content

Pixtopher15 Dec 2016, 06:50
Too bad you couldn't flesh this out a little more.

neontropics17 Dec 2016, 14:11
Fun game but pretty hard! Also a bit hard to see the spikes.

srakowski19 Dec 2016, 23:52
Very difficult! Was quite hard to avoid the spikes and kill the monster. Well done!

yuigoto26 Dec 2016, 14:49
The game is quite short, but you have a starting point! :) Overall, the game's fun and really challenging, though I kinda feel that something that engages the player after he exits the room, or different setups for the spikes every time he plays or something else would add more to it. :)
Visually, it has a nice style, but status changes, even if just a single frame, could add more to the visual feedback aspect, and engage the player more. :)
On the audio department, some extra effects, and ambient sounds/music could help set the mood better.
Controls work nice, but a twin-stick/mouse+keyboard would make it feel better playing. The controls feel similar to how Super Stardust plays on the PSP, and I'm not so much of a fan of this (kinda me getting addicted to twin-stick shooters might have influenced that).
But Good Work! :)
Visually, it has a nice style, but status changes, even if just a single frame, could add more to the visual feedback aspect, and engage the player more. :)
On the audio department, some extra effects, and ambient sounds/music could help set the mood better.
Controls work nice, but a twin-stick/mouse+keyboard would make it feel better playing. The controls feel similar to how Super Stardust plays on the PSP, and I'm not so much of a fan of this (kinda me getting addicted to twin-stick shooters might have influenced that).
But Good Work! :)

ijzm3 Jan 2017, 00:42
A boss with that attack and movement should not be in a room with spikes. :P I will give it to you that you at least don't reset the boss' health. I'm guessing this affects the score?
I like the narrative, and it seems like a good setup to something more that you can do with this idea. So I'd be interested to see how things go should you continue developing this game.
~Random-storykeeper
I like the narrative, and it seems like a good setup to something more that you can do with this idea. So I'd be interested to see how things go should you continue developing this game.
~Random-storykeeper


Good job with the game. Simple and fun ^^