Ludum Dare #37compo
Room for One
Something woke you early from cryo-sleep.
There's only room for one on this ship.
Vent the airlocks and kill that...thing!
Room for One is a minimalistic horror game inspired by old-school sci-fi horror.
I used Unity, Blender, bfxr, beatlabs, and Inkscape.
Survival tips:
Turn on lights; helps you get around and keep track of the monster.
Lure the monster back to the start area so you'll have time to get to the next light switch.
There's only room for one on this ship.
Vent the airlocks and kill that...thing!
Room for One is a minimalistic horror game inspired by old-school sci-fi horror.
I used Unity, Blender, bfxr, beatlabs, and Inkscape.
Survival tips:
Turn on lights; helps you get around and keep track of the monster.
Lure the monster back to the start area so you'll have time to get to the next light switch.



Comments17
I tried a lot of times, but I'm afraid to say I didn't finish the game. ;_; Might come back to it later, because I did feel like I was getting closer!
I agree with the above poster that "death seemed to be kind of random" at the beginning, but after playing a few times I realised what was going on and was able to avoid the monster during the first two segments (segment being one set of lights to turn on), but after the third one I just couldn't manage to do it without dying.
Turning on the other two lights first, the monster just about caught up with me as I was approaching the first reactor for the third light. Remembering the layout and running straight for the third light's reactor without even turning the other two lights on, the monster still managed to catch up with me as I was on my way back from the reactor.
Even ignoring that reactor and just running straight for section four the monster eventually caught up with me. p:
It's difficult, but in a rather good way! I just need a break before I try again. I hope I'm not being too hasty with my ratings and comment in case there is something fundamental at the end of the game that I'm missing by failing to play the whole thing!
The idea with the graphics works great. The initial frustrations are quickly overcome by remembering the layout and more importantly by turning on more guiding lights.
The only thing I'm really missing is some background track to increase the mood. Not necessarily music, but just some tense ambience. Perhaps some audio feedback from the monster to make it a little less difficult to keep track of? c:
I liked it! Just not good enough to pass, heh. Sorry about that. Very nice minimalist approach to the graphics too. Good work!
I suppose the interpretation of the theme might be considered a slight stretch. Technically it is indeed one room, but if it gets this big, isn't it more like an open outdoors environment, or a set of different rooms that happen to have no doors between them? p; I don't know. OTOH you do make the player feel confined to a small space anyway due to the monster and the limited degree of vision.
(in my opinion)
The opening actually was really cool.
The hitbox for the monster seemed to be a bit too large, because I was running around it(with a decent amount of space), and once I went around the corner of it, I died.
Other than that, the only other thing I would like to point out is that it would be great if the game had more sounds, like maybe some footstep sounds and some ambience.
Great game though! ^_^
Not sure if I understood the rules correctly, but it was fun anyway.
Amazing mood !