Room Loop
When `bloby` manages to reach the exit, an evil mastermind rewinds the time and makes it harder.
Everything happens in one room where reality seems to be uncertain.
/!\ Stereo sound, and coloured particles only work on Windows. HTML5 kind of works but is not as good.
Controls: Keyboard & gamepad are supported.
`F`, `F11` : Full screen
`space` : jump & wall jump
`arrows` : move
Made by a team of 3 random guys. That's our first participation to a Jam, feedback is much welcome!
BUGFIX: Enable WebGL on the HTML5 version.
Everything happens in one room where reality seems to be uncertain.
/!\ Stereo sound, and coloured particles only work on Windows. HTML5 kind of works but is not as good.
Controls: Keyboard & gamepad are supported.
`F`, `F11` : Full screen
`space` : jump & wall jump
`arrows` : move
Made by a team of 3 random guys. That's our first participation to a Jam, feedback is much welcome!
BUGFIX: Enable WebGL on the HTML5 version.
Comments37
I didn't like the diyng sound too much. I think it stands out too much.
I like the particles pointing out whats new every time you rewind.
What makes this interesting is the take on the theme:
One in reverse evolving room!
"From Paris with Love" ;)
The art and audio is outstanding (I love the rewind sound, and the animation of the exit portal). The overall mood is terrific too 5/5. The rewind effect is very good.
Gameplay-wise, it's simple at first, but it quickly becomes very challenging. I had a very hard time completing the last level! I really love how you manage to use this single room so many times by flipping it over.
Overall, it's a very fun and creative entry, I really enjoyed completing it! I'm quite amazed that it's only your first Jam, I'm eager to see what you're going to do next time!
Bravo!
P.S.: What tools did you use to make the game? Coded by hand?
The rewind effect is amazing, and the wall jump is really sweet... That's a bit to bad that it isn't possible to wall jump twice in a row on the same wall like in super meat boy...
Excellent art and execution
@Yamzho Thanks, we want to revamp the levels after the JAM. We were short on time and the way level hare build makes refactoring time consuming. We would have like to deliver more.
Reminds me of the This is the only level series by Armor Games.
The bounce upon landing kinda threw me off a tad. Perhaps if you were rewarded for jumping on the bounce (eg: with a bigger jump) it would have been cool.
Graphically, a bit to be desired. However, the rewind effect was super cool, and somehow the floaty morphy blob was fitting, too.
The level rotate is something I've been trying to play with in my own game design (outside of Ludum Dare), so it was awesome to see another game use it. And, the way you used it was very fitting. Added a whole new dimension to gameplay, from the same level layout.
Pretty solid entry. You guys should jam more. :>
Only I think the spawn point for the last stage might be better placed in the bottom left corner. When it's on top, you can just press right when spawning and avoid the leftmost well and all the spikes automatically.
A lot of resemblance to super meatboy, which is not bad. Technically impressive.