Room One
Your insurgent squad has reached Room #1 and is in possession of the secret weapon plans...
You must hold the room until the upload is complete!
Squad based gameplay.
Click on squad member to act. Each action spends ActionPoints:
- Move (1AP)
- Aim (0 AP)
- Heal (2AP)
- Special Power (3 AP): each squad member has one!: granade, shield or turret
APs replenish over time. Protect the upload droid too!
Game is playable but did not have time to polish at all. expect some bugs.
Feedback welcome!!!
Update (Dec. 13):
* Fix bug of turret powerup not firing correctly
You must hold the room until the upload is complete!
Squad based gameplay.
Click on squad member to act. Each action spends ActionPoints:
- Move (1AP)
- Aim (0 AP)
- Heal (2AP)
- Special Power (3 AP): each squad member has one!: granade, shield or turret
APs replenish over time. Protect the upload droid too!
Game is playable but did not have time to polish at all. expect some bugs.
Feedback welcome!!!
Update (Dec. 13):
* Fix bug of turret powerup not firing correctly
Genres: action



Comments17
Great one !
Graphics and music - Very cool and fitting!
Theme - hell yes :D
Fun - I enjoyed it from the first minute till the last one even though I thought I screwed up in the beginning :D
I intend to polish the concept and perhaps making a larger game out of it.
Since you're looking to take the concept further, I'd advise going with a tactical pause mechanic similar to FTL and more strategic gameplay, with i.e more entrances, different weapon types to use versus different mooks etc. Good job and good luck!
This game meshes realtime gameplay with controls that feel like they belong in a turn based game. The enemy spawn rates are not tuned to allow for learning these controls without dying 3 times. My squad also feels rather dim witted when they won't turn around to shoot what is shooting them.
I'd make the vision cones of the squad always visible, and I'd widen them up a bit. I'd also add a little feedback when your mouse hovers over a squad member, to help indicate that they might be clickable.
I've also had the game crash multiple times, that will need to be cleaned up a bit.
The audio also needs to re-mixed a bit, either to make the lasers less loud.
The game could be interesting as a top-down shooter that focuses on juggling 3 teammates, but I'd like to have the idle AI be a little smarter about what it does when I'm not controlling it.
With some keyboard shortcuts and slight control tweaks I think this game could grow quite a bit =)
The music's pretty fun, but the sound effects can get really annoying when you have multiple characters firing at the same time.
Nice work!