Room Service
Can you manage a bunch of pandas checked into a single hotel room, so that they don't bump into each other? What if you're also a panda?
The difficulty may or may not be a bit excessive in the later levels. :)
A quick gameplay explanation to avoid confusion: there are 3 pandas, and each of them thinks it's alone in the room. So they will come periodically to drop off their items. And when they enter the room, they'll expect to find all their items where they left them the last time. And no extra items.
Edit: added a high contrast version to make sure pandas are distinguishable.
Made with:
Code - Kotlin and PixiJS
Graphics - CorelDRAW
The difficulty may or may not be a bit excessive in the later levels. :)
A quick gameplay explanation to avoid confusion: there are 3 pandas, and each of them thinks it's alone in the room. So they will come periodically to drop off their items. And when they enter the room, they'll expect to find all their items where they left them the last time. And no extra items.
Edit: added a high contrast version to make sure pandas are distinguishable.
Made with:
Code - Kotlin and PixiJS
Graphics - CorelDRAW



Comments28
Good job! d(^u ^ )
@tylerraz you're right about color, what makes it worse is that I forgot to tint the shadows.
@awesomerex there are ways to reduce the cognitive load using the order of items in the inventory. Actually it can even be reduced to memorizing a single color, but that's more of a design oversight on my part than anything :)
@awesomerex you're probably right, I might have placed too much trust into game over messages to explain what's happening.
Nice graphic style too! I really liked the cartoonish style, really fits the game! :) I miss some audio, though. I think that could add even more to the mood of the game! (Like, you hear the next panda mumbling something when close to the room). :)
Controls worked pretty fine and fast for me, but it took me a few rounds to get the whole how the "next panda" thing worked :P
Good work! Cheers!
@yuigoto that's great suggestion on the sound of approaching pandas :D And actually preventing them from meeting each other is something that would add a bit of context to the game setting. If I ever manage to scale it to something more featured, that would be a thing to try out.