Rooms'r'us

Decorate the room to please the client. Your client will tell you what he or she likes and dislikes, try to please them by only building things they like while avoiding what they dislike. More expensive items will please or offend them more.

Once you're satisfied, tell the client to move in and reap the rewards, the more pleased the client is the more money you get. Spend money on your next client. Note that you must build a door to be able to let the client move in.

Note: The default Unity resolution puts the game window outside the screen, resize the window to see the toolbar.

Comments1

Volcanic Giraffe16 Dec 2016, 00:22
At first I thought this is the exactly the idea we've implemented. But I see it's different. I love the combinations and the art overal (especially The Creation of Adam). It would be better to have more logic in clients generation, some of them even don't like doors!

Thank you for the game.

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