Rotate the room!
Created for Ludum dare 37!
--CONCEPT--
This is a puzzle game that it' s all about rotating and moving a room... Move the room, and the ball(Player) will fall due to the gravity. The ball has to collect all the blue-yellow cubes, to complete a level. Avoid the red-yellow cubes(enemies)! They exist 5 levels, and a very difficult test level(tutorial).
...I know, the description doesn't make sense... Try downloading the game, and playing it on high settings, for good "transparency rendering"(When you rotate the room too much it will render transparent walls for easier naviga.ti..o... just try it, I can't explain it!)
--SOFTWARE--
1. Unity
2. Blender
3. MagicaVoxel
4. Ubuntu
--CONTROLS--
WASD and QE to rotate the room.
Sorry for the difficult controlling system, but with a mouse I can't simulate 3D movements easily, without causing collider issues. I am still a beginner with unity, hopefully in the future I will be able to improve them :)
--NOTES--
-This is my first unity game, and my first Ludum dare submission, so it sucks, expect it.
-Try playing it on ultra settings, it's well optimized, and it' s a game changer.
-If you want to enter free cam mode, press esc and read the description.
-Take your time playing the game, feel free to press skip level, and remember that the last levels are easier than the first(No scalable difficulty).
--CREDITS--
The one asset that I haven't created, is the sound track. That's why I have removed the Audio judging. Note that I am not a "graphics designer", neither a "programmer", it if my first try to create a game. The music is the only cool thing about the game, but it is an cc0 asset.
--THANKS--
Thanks for the results! I will try to make a post compo entry to improve the game.
Have fun!
@MicCdt
--CONCEPT--
This is a puzzle game that it' s all about rotating and moving a room... Move the room, and the ball(Player) will fall due to the gravity. The ball has to collect all the blue-yellow cubes, to complete a level. Avoid the red-yellow cubes(enemies)! They exist 5 levels, and a very difficult test level(tutorial).
...I know, the description doesn't make sense... Try downloading the game, and playing it on high settings, for good "transparency rendering"(When you rotate the room too much it will render transparent walls for easier naviga.ti..o... just try it, I can't explain it!)
--SOFTWARE--
1. Unity
2. Blender
3. MagicaVoxel
4. Ubuntu
--CONTROLS--
WASD and QE to rotate the room.
Sorry for the difficult controlling system, but with a mouse I can't simulate 3D movements easily, without causing collider issues. I am still a beginner with unity, hopefully in the future I will be able to improve them :)
--NOTES--
-This is my first unity game, and my first Ludum dare submission, so it sucks, expect it.
-Try playing it on ultra settings, it's well optimized, and it' s a game changer.
-If you want to enter free cam mode, press esc and read the description.
-Take your time playing the game, feel free to press skip level, and remember that the last levels are easier than the first(No scalable difficulty).
--CREDITS--
The one asset that I haven't created, is the sound track. That's why I have removed the Audio judging. Note that I am not a "graphics designer", neither a "programmer", it if my first try to create a game. The music is the only cool thing about the game, but it is an cc0 asset.
--THANKS--
Thanks for the results! I will try to make a post compo entry to improve the game.
Have fun!
@MicCdt
Comments49
Idea is nice though.
And sorry about the bad controls, but they feel great for me, this is my first game, and I am not experienced with smooth control adaptation.
A post-jam version with improved controls would be great :)
However, the ball physics just don't seem to really work as you'd expect them to. Also, you'll get pretty quickly confused what buttons you should be pressing in order to turn yourself around, because their orientation doesn't match the camera's.
It's a very good effort!
Would be great to see a more refined version of this.
The ball really needs a shadow. It's almost impossible to tell how deep it is in the room and I've lost many a ball to thinking it was near the back wall.
More importantly, the ball doesn't keep its position within the room during rotation. It stays in place and the room rotates around it. This makes it really hard to predict where the ball will be when you're finished rotating, since it'll have moved erratically to some random spot dependent on the rotation pivot. This is the biggest issue with the game right now.
I'm also not sure that the front hole adds much to the game. I think the game would've worked fine had you had walls all around. Incidentally, here's an idea to increase visibility of the ball: store each face of the wall (and maybe some of the internal geometry) separately. When the camera's pointing in a given direction, just hide the associated wall so the user can see in (but keep the collision geometry). Or use your transparency effect on that one wall, keeping the rest opaque.
I liked it, you should do full mobila app. I think, it will be popular, because of interesting mechanics
Like others said, controls are a bit hard: for me, the problem was that the same key moves the room always the same way, independently of the current room rotation. So, if you turn the room around, controls soon starts to be the exact contrary of what my brain expect. Can't explain it better, I hope you get what I'm trying to say.
Another issue is with the "transparency": I get the idea, and it is nice, but why making it all grayscale when seen behind walls? This way you can't tell red cubes from blue ones!
Last, I wasn't expecting that the ball can completely fell of the room.
Controls could be more intuitive (it is hard to remap the rotations depending on the view). Had fun with it. Did not played all levels but will do later !
Keep it up, and I'm sure you'll be making cool 3D games in no time!
In same time I will recommend you to create first level more easier.
Sadly the controls are too odd for me to be able to enjoy the game. You should try some grab and rotate mouse controls, it should probably do the trick.
I also think that the physics could be a bit less floaty.
Was there a win-state? I'm sure I got all of the blue-yellow cubes in the tutorial stage. Since I couldn't find another, I skipped to the next level.
Really cool game. 5 stars innovation. :>