rotomanor
You can enter the ROTOMANOR, but can you leave?
Arrow keys to move.
Space to jump.
X to interact.
Avoid bats.
/*Switch added to starting room should keep players from getting stuck!*/
Arrow keys to move.
Space to jump.
X to interact.
Avoid bats.
/*Switch added to starting room should keep players from getting stuck!*/
Genres: platformer
Tools: Construct



Comments23
Appart from this, great idea and great mood!
I also think I glitched in between two sets of doors and got stuck.
I think the level design could use some work, however. For one thing, I had a lot of trouble understanding why a certain lever would turn the world left or right, and for another, I had a lot of difficulty navigating around the mansion. Plus, I would often re-spawn after touching a bat, only to find myself trapped in the first room because of the way I was facing when I died. That was very frustrating after solving two or three puzzles by trial and error. Perhaps an introduction level, as TheMightyTeam suggests, would be useful? Or something visual about the levers to indicate whether pulling it will turn left or right?
But, I liked the graphics and story! I am definitely not complaining about being left in the dark about what's going on -- that was a good mystery :)
First of all, I was not expecting a rotation puzzle at first, but when I understood that was what it was, I got absolutely engaged, especially when the other puzzles (the candles, the letters, ...) started coming in. :D
The mood was definitely the greatest forte of this game! I really got engaged with this feeling of exploring this cryptic old mansion with puzzles and rotation, and the music and aesthetics only helped bring this feeling closer to life.
However, I didn't really finish the game for the same reasons other people have mentioned. Sometimes when being hit by the bats I would get back to the start and the room would rotate to an angle I would get trapped and stuck on. This happened at least three times before I called it the quits. :( I think reset-ing the room's rotation when being hit would fix this one issue (and the only I found within the game).
When you solve the issue of the rotation, I would really want to back and solve the mystery of the study. This is without a doubt a strong entry! Kudos!
Bats are overpowered xD. Sometimes I just fell on Bat and got *Game Over*. Leveldesign crazy a bit - it's very hard to learn a level with rotations fast.
But I think, you can postpone a camera to esy fix it. (Like in a special zone of a game).
Good style\animations, also.