Ludum Dare #37compo
Salvage Star
Mysterious metallic objects from the sky! I wonder if I can sell them?
Deactivate a mysterious robot in a serene green environment. Woo
Controls:
Arrows - move
S - jump
D - climb/use bike
NOTE: You can climb trees!!
also NOTE: I didn't have time to add proper sounds.
Deactivate a mysterious robot in a serene green environment. Woo
Controls:
Arrows - move
S - jump
D - climb/use bike
NOTE: You can climb trees!!
also NOTE: I didn't have time to add proper sounds.



Comments16
But I found the controls a bit awkward... way too many times I was not sure if I could climb the tree a little bit more or not, and sometimes it seems that the game had difficulty recognizing jump and grab at the same time.
I manage to get to the butterfly shape, but after that I just gave up :-(
Also, your game runs on wine fine! Since it is in lua, maybe you could publish a Linux/Mac binary too?
Cheers!
there was a nice/disturbing feeling of powerlessness until i could figure out the robot's patterns
I'll admit that phase 2 of this boss you've created is extremely infuriating, but overall made me strive to get on that Button (head?) of his
All in all, i'm tuning in again Wednesday. xD
The robot animations were all very cool, and climbing on it was fun. The laser sometimes seemed unavoidable, though
Some things that make the difficulty feel annoying in my opinion:
- Loss of control when the character gets knocked around is too long compared to the speed of the game
- Air control isn't tight enough
- Had some trouble climbing then jumping and instantly climbing again, which made scaling the robot quite hard. Maybe it was just my clumsy fingers, but it just didn't feel right to me
- Transitioning into climbing from a bike jump was also super hard
Also saw some weird stuff after getting knocked super high in the sky. Overall I might've enjoyed the biking part a bit more than the actual game (pretended I was playing Excitebike) due to the difficulty.
I get the point of the screenshake, but tone it down a line, please. After some time, it stops being useful as a way to show the robot's weight and starts to simply be an annoyance. If it was less frequent, it would be fine, but the screen shakes violently at every step from the robot. Well, mainly on the second phase, which seemed the hardest, to me.
The controls are a bit annoying/finicky. It took me quite a while to understand that to grab the boss while airborne, I had to release the up key and only press D. After that, both the second and the last phase became a lot more manageable. However, it was still quite difficult on those phases to hop onto the robot's head. The inertia you maintain after jumping from its "wings", usually sends you flying uncontrollably in a random direction. I was only able to beat it by mashing 'D' after hopping away from the wing (instead of properly landing into it before pressing 'D').
The last phase was also kinda of a joke... I was only able to approach it by using the initial hill, since the boss wouldn't laser at that height. Also, I had to abuse a lot the fact that the laser only seems to hit you when you are grounded.
But, overall, I must admit that I did like it! And the graphics are beautiful!!
@Hempuli, playing it yet again, I can say that it's possible to get used to the controls... In a way, that's similar to my own entry: I know exactly how to control and beat it in under 1m 30s, but I was well aware that not every would enjoy it (nor even understand how to move fast despite the slow walking).
That may be a bad thing though! Leaving the game as is would make it enjoyable only by a small niche...
Either way, I had fun! Great game! =D