Sam
Developed during Ludum Dare 37, Sam tells the story of pixel guy named Sam. It is story based 2D platformer where your decisions matter.
Please use chrome for best results.
Approximate download: 17mb. (please be patient!)
Estimated play time: 15mins.
Use headphones and full screen for the best experience
All graphics and coding were done during the jam by me from scratch except the dialogue system. Music is from marksparling.com. Sound from freesound.org.
Follow me on twitter: https://twitter.com/ReflextionsOfic
Thanks for playing!
======Spoilers Below======
I should note, as suggested by the rules, that I did something in the last hour that broke the oxygen system for some players, and this bug was solved after the initial 72 hours. In my defense, this only took about 30 minutes to solve, which could be easily obtained by cutting some more sleep, but I will leave that to you the player to judge.
Please use chrome for best results.
Approximate download: 17mb. (please be patient!)
Estimated play time: 15mins.
Use headphones and full screen for the best experience
All graphics and coding were done during the jam by me from scratch except the dialogue system. Music is from marksparling.com. Sound from freesound.org.
Follow me on twitter: https://twitter.com/ReflextionsOfic
Thanks for playing!
======Spoilers Below======
I should note, as suggested by the rules, that I did something in the last hour that broke the oxygen system for some players, and this bug was solved after the initial 72 hours. In my defense, this only took about 30 minutes to solve, which could be easily obtained by cutting some more sleep, but I will leave that to you the player to judge.
Genres: platformer
Tools: Construct


Comments26
@spacedoubt Thanks for the feedback! You make valid points that I can agree with. Thanks for playing!
I'm quite surprised by the amount of story and levels you managed to make in just 72h.
I'm guessing the end might change if I choose things differently, so I'll probably play this again later on.
I'm usually not a fan of these graphics, but it fit really well for this game. I loved the intro and everything.
Thanks for the game and congratulations!
This is the best story(plot) I've ever seen on the LD37
nice work!
And the graphics are really nice too they just looked very simple at first glance :)
Anyways, I do echo the sentiment that the music was very well chosen and it is a very intriguing story. I kind of didn't see how this related to the theme, though you did allude to it with one piece of dialogue, so...I guess that's nice. It was a bit too much to read at the beginning, but I think maybe pacing those parts with more gameplay would make it more engaging and at least I'd understand the story better. The graphics and the mood are excellent, though.
Also, just a note. When I die in the part that I am currently stuck at, I hear a respawn sound that occurs twice.
~Random-storykeeper
Well donE!
I only found one bug : Sometime when going up the ladders I took some unjustified damages.
Great job !!!
Thanks for sharing that experience.
And don't worry about bug fixing after the jam ended, it's allowed by the rules to fix them. You must not add features, but bug fixing is okay :D
If you are getting stuck at the oxygen level here is a small tutorial: you must shut the door behind you then go ahead and close the next, then go back and open the last door, and keep repeating that.
Some suggestions:
-The stairs were really weird to navigate, especially with how you can go up a ladder without being able to go back down. This resulted in me taking fall damage a few times, which I didn't even notice at first (as spacedoubt already pointed out).
-The coolant part felt really tight with the timing; given that it's more of a narrative-driven game, it was annoying having to do it a bunch of times to figure out the correct path/sequence of door closings.
-I guess this is a personal pet peeve of mine because of Mass Effect and stuff, but the "moral choices" felt kind of cheesy.
-Finally, I'm probably just being dense, but I'm not really sure what was the purpose of the two guys coming to the house flashback. The graphics during this part were cool though.
Again, I really liked the story: I thought it was well-paced and emotional without being too overbearing. And the graphics were very good as well. Great job!
We wanted to complete the game and see the end of the story but had a hard time with the controls (WASD only... think of the other kind of keyboards please). We will give it another try!
Great work!