Scape The VROOM
You are the user of a new VR technology that makes possible to live any kind of experience. In this case a castaway experience. You must build a raft to scape the island.
Music:
"River of Io" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Music:
"River of Io" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/



Comments2
However it seems that I was unable to play much since I was unable to recover fatigue by sleeping. This pretty much made the rest of the game unplayable. I would let it go through all the sleep percentage yet, it still wouldn't recover my fatigue (the other stats worked fine though) which was a bit of a shame. :(
Still, in terms of mood it felt really nice, such a small game-space makes you really think about what you got to micromanage and seeing the stats go down gives it some extra tension. The art was also decent but I would suggest you to look into how Unity handles Pixel Perfect art, as having a 1:1 scale would give it an even nicer look! I don't know if there was an ending or not that further showed the concept of the room and island being in VR, because otherwise, even with the bottled message, the theme felt slightly forced in.
I would personally like to see a fixed version of it and being able to play it as you intended, as well as seeing the concept further improved. Good luck! :D