ScareBear
Made in 72 hours for Ludum Dare 37 by a team of young'ins, Robin Field and Billy Hobson.
Themed around one room, your bedroom and the extravagence of a child's imagination.
Make friends with a chivalrous knight and a very sad doll- and overcome your fear.
(Updated: Fixed shadows randomly refusing to display, fixed some more collision problems, attempted to fix bug with getting the dress, although I don't think it's quite fixed yet.)
Arrows - Movement
X - interact
Z - Dodge
You can press P to skip the 'find the dancers' section of the game if you're stuck, although I highly recommend listening closely to doorways and trying to figure it out, as you'll be missing out on a large portion of the game.
(Follow the music)
It's a bit of a weird one,and painfully rushed and incomplete,but hopefully enjoyable. :)
Themed around one room, your bedroom and the extravagence of a child's imagination.
Make friends with a chivalrous knight and a very sad doll- and overcome your fear.
(Updated: Fixed shadows randomly refusing to display, fixed some more collision problems, attempted to fix bug with getting the dress, although I don't think it's quite fixed yet.)
Arrows - Movement
X - interact
Z - Dodge
You can press P to skip the 'find the dancers' section of the game if you're stuck, although I highly recommend listening closely to doorways and trying to figure it out, as you'll be missing out on a large portion of the game.
(Follow the music)
It's a bit of a weird one,and painfully rushed and incomplete,but hopefully enjoyable. :)



Comments33
Sadly I Couldn´t find the dancers when the many rooms appeared.
Sadly I Couldn´t find the dancers when the many rooms appeared.
The game seems to be very funny, but I'm stucked.
SPOIL :
I didn't succeded to reach the knight (behind the wall). The wall raises too fast. I tried many things, talked to the white character in the fields and the other one in the bedroom when I turn off the light, but nothing seems to be usefull. Can you help me please ? ^^
You've got to dodge over the wall by pressing Z. :)
I probably should've explained that to the player better.
The atmosphere was excellent, the concept was twisted and tantalising, the graphics works superbly with the concept and the music was almost surprisingly on point.
Even the parts where I got stuck were fantastic, because I was able to find my way out of them by just thinking carefully for a short time and didn't have to decrypt some contrived game dev logic to proceed.
Really well done guys--so far this is one of my favourite picks from LD37. Please don't stop making games! ^^v
I got stuck in a bug tho, I think. I managed to solve the dancers puzzle, got the dress, but it didn't trigger any different dialogue or event with the doll. Then I tried do go through the dancers puzzle once more, but that made me get stuck in the black screen below the room.
I don't know it that was a bug or if I just didn't understand what I was supposed to do, but I'll check the game again later to reach the end.
I had maaany attempts to beat the knight, but finally got him. I wander for a looooooong time in the rooms, before figuring out the trick.
Then I found the dress, but when I found the guy needing it, I could never give it to him, then I was transported, in a black screen, totally black exept for the character. Then I was outside my room, there was as mask in the middle of it, but I could never enter the room again (it's like I'm telling a dream ^^ )
Was that a glitch ?
Anyhow, I must've messed something up when fixing some collisions, I'll see what I can do to sort it out.
I've been aware of this bug, but so far I haven't been able to recreate it at all in order to find it, if you could recount your steps or give me any important information as to what you did to encounter this, it'd help me out a lot.
GREAT Entry!
This game is awesome!
Really I love the art and the atmosphere!
The music is also cool and the gameplay smooth!
Well done!
You've got to interact with the toys when he's calm in order to get them to attack him. Then when he's on his final stage, and has become calm, you have to go interact with him yourself.
Hope this helps, I'm glad you enjoyed the game. :)
Had big troubles to understand what to do with the "boss fight", but I liked to have to go back and forth in the room to finally discover the escapism of the child's Dreams.
Well, well thought.
Cheers!
Good job guys.
We're super glad you enjoyed the game so much!
I understand what you mean with the boss fight, I had to rush it in the final hour of the jam, so it didn't turn out quite like I wanted, and I didn't have the time to convey to the player what was going on. Something that needs some serious work post-jam.
Thanks a lot for the feedback.
Man this was really fun, it had a lot to it and I could play an actual entire game revolving around this premise. The creepiness is fantastic, the kid's dream hing is great, the music is really nice, the graphics are perfect, and even if the gameplay could be refined a bit it was a great experience! Thanks a lot <3
The graphics are beautiful, really well made and everything's so well pieced together, like the room changing mechanic.
On the audio dept., really well done music and sfx, the music really helps set the mood in the game, and bring a distinct, yet cohesive, feeling for each change.
Controls are responsive and work really nice for me in here!
Amazing work, Congrats! :D