Ludum Dare #37compo
Simulated
You're agent 0037. Being an agent requires training. Luckily you have a team of scientist behind you who can create simulation training sessions. But sometimes it can be confusing as to what is reality, and what is simulated.
Can you find an escape out of the simulation loop?
-- Controls --
Jump/Talk - Z or J
Shoot - X or K
Bomb - C or L
Mute/Unmute - M
--Disclaimer--
There is one single piece of art that is not made by me, and should be ignored when rating for the graphics category. You will know it when you see it.
Can you find an escape out of the simulation loop?
-- Controls --
Jump/Talk - Z or J
Shoot - X or K
Bomb - C or L
Mute/Unmute - M
--Disclaimer--
There is one single piece of art that is not made by me, and should be ignored when rating for the graphics category. You will know it when you see it.
Tools: LÖVE



Comments31
The gameplay was nice, interesting storyline and the theme was well implemented, kind of reminded me of the old Star Trek holo deck.
I feel like the jumping could have been a bit more intuitive.
I would not have increased the x value of the player in the air, when the jump button was released.
The zombies had some pretty cool sprites though. I could totally see this mystery being more complex as well.
Enough of the negative stuff, I had fun, and I hope you had, too!
The only problem I can come up with is the initial zombie attack. My instinct (and I doubt I'm alone) when I see an NPC continuing to talk, is to hear them out to the end or until they start looping, just for the fun of reading the dialogue. In this case, this meant that before I even started playing the game I knew the exact solution to the puzzle and the boss's weak spot, which detracted from the fun of figuring things out. A really quick solution would've been to make the attacked scientist wait a couple lines before changing to something different ("press x to fire" could stay on the screen while I pressed z 9 times, and only change on the 10th).
Thanks for the laughs. :)
Being unable to turn in the air was mildly frustrating, but that's a minor point. Excellent game (and a great take on the theme).
Well done on a great entry :D
The controls are a bit unusual in that you cannot jump and then accelerate left or right, like I'm used from all my platformer experience :)
The music produces a super wacky mood. Plus your typical humor. I love it!
Nice pixeling on the Mona Lisa, btw. I thought for a second this was a Jam entry and you just copied it from the Internets.
I recorded a full-length video of me playing the game, I'll release it tomorrow (together with two other games), then link you up :)
I really appreciate how the game tutorializes so well, just some very smart game design over all. There are so many fun plot twists (That I don't want to spoil) but I can say that there is an ending to the game, even though it took me quite a lot of looping around before I figured out what to do. Great humor as well, had me smiling a lot :)
Simply amazing!
That's such a great twist! Great boss battle too. Can't say anything constructive :(
~josefnpat
Well done!
I think if I didn't know you I might've assumed there wasn't a game after the simulation was over, but I'm glad I assumed there was more. It was fun. Liked the music, liked the boss.
Great game, cool humor, nice concept, superb work!