Smiths 'R' Us

Welcome to Smiths 'R' Us, a game made specifically for Ludum Dare #37.

The objective of the game is to control your Master Dwarf to complete orders of the villagers that decide to put their trust on you. You have a rundown workshop componed by a single room, and you're forced to sleep in the corner.

Once a villager comes in, he'll ask you a specific weapon. This is indicated by an icon on their head, and on the side of the interface. Each 'slot' on the left is for a specific customer. In it you can see how much they're willing to pay for the item, how much you will get fined if you fail to deliver, and their patience, in form of a slider.

As the customers get more impatient, they'll start offering less and less for the item they requested, so make sure you hurry up! Should their patience completely deplete, they'll storm out of the shop, forcing you to pay a penalty.

You have several Dwarves at your disposal: a Smelter, a Smith, a Leatherworker, a Carpenter and a Master Crafter. Go close to them to see what they can craft!

Crude GIF tutorial for how to craft. More details in the help menu:
<img src="https://i.gyazo.com/c142f18cf0a3f3c28b728b19a714d103.gif">;
<img src="https://i.gyazo.com/dca07496963cc3f3cb8d64b2c5d65dc5.gif">;
<img src="https://i.gyazo.com/fb88d5e9fbabbfca237089f6b5090613.gif">;
<img src="https://i.gyazo.com/d3b44926193985dcbec3f1e9a0587eb4.gif">;

Enjoy and please contact me for feedback and concerns!

PS: will add audio at a later date. Ran out of time.
Genres: simulation
Tools: Unity

Comments9

OldPeculier
OldPeculier12 Dec 2016, 22:14
Terrific graphics and gameplay concept. I found it a bit hard to learn, personally, but that's probably just me being lazy. One of the more promising-looking games.
Samuel Arminana
Samuel Arminana12 Dec 2016, 22:14
Game is fun. The inventory UI is rendered under the list of orders on the left so you don't see ore. Add tooltips for actions. Games should feel intuitive and shouldn't require the player to read three paragraphs of instructions to understand how it works. I also found building weapons took a little too long and the customers would eventually leave. By the time I finished the sword of the person in the front of the line, the 2nd person has left. This has a ton of potential and I'd definitely play it in the future. Good luck.
zeoxo
zeoxo12 Dec 2016, 22:16
Really fun although can be a little confusing at first.
JimmothySanchez
JimmothySanchez12 Dec 2016, 22:18
Nice idea for a game. Seems a little imbalanced. I'm probably doing something wrong, but it seems nearly impossible to get the entire weapon forged before the customer loses interest, and there doesn't seem to be a way to stockpile weapons before a customer arrives.
Zarkith
Zarkith12 Dec 2016, 23:07
Neat idea, but the clunky menus ruin it for me.

If I could give each station an order while I'm carrying something, instead of it just saying they don't have an order, this would be waaaay smoother and more fun to play.
Malsanity
Malsanityauthor13 Dec 2016, 07:52
Thanks for your comments! I uploaded a new version with some bugfixes and more chilled customers!
Uliana Galich13 Dec 2016, 19:24
Graphisms interesting and nice concept. Good job.
KunoNoOni
KunoNoOni13 Dec 2016, 22:49
I love this game idea! I don't like the controls. It would be nice if the numbers you need to press appeared in the corner of the menu items and I also noticed the orders covering the ore when you go to the stock pile. The lack of sound didn't take away from the game and adding it would only make it better. I urge you work on this post ludum dare, there is a lot of potential here. Great Job!
HadikCZ14 Dec 2016, 15:59
I like this idea :) It was fun :)

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