Smoke and Mirrors
A RPG Maker MV game made wilth a mix of basic assets, original sounds and visuals and a whole lot of collaborative writing.
Themes include sorrow, tobacco, love, isolation and... The choices you make change the ending ;)
Gameplay is simple: use the arrow keys to navigate the world and the options, and space or enter to interact with entities.
~ Allan Vieira Ribeiro - Programming, Level Design
~ Luca Iglesias - Sound Design, 2D Art
~ Marcelo Dakí - Spriting
~ Maria "Malu" Bitencourt - Pencil Art
~ Mateus Farias - Events, Programming
Give us your honest feedback!
File is a little under 200mb
Contact info: [email protected] (Mateus Farias)
Themes include sorrow, tobacco, love, isolation and... The choices you make change the ending ;)
Gameplay is simple: use the arrow keys to navigate the world and the options, and space or enter to interact with entities.
~ Allan Vieira Ribeiro - Programming, Level Design
~ Luca Iglesias - Sound Design, 2D Art
~ Marcelo Dakí - Spriting
~ Maria "Malu" Bitencourt - Pencil Art
~ Mateus Farias - Events, Programming
Give us your honest feedback!
File is a little under 200mb
Contact info: [email protected] (Mateus Farias)
Comments20
Artsicle: we put a lot of effort there ;) one person working on the sprites and another hand-drawing the portrais starting minutes after the theme was voted!
MrEvilGuy: Our sound designer is a miracle maker heh! We wanted to give the narrator a full voice-over but there was no time left...
Good balance of different gameplay styles (puzzle, moody "visual novel like" parts, and combat). The aesthetic and writing are both good too. I think the description of LISA on Steam also describes this game quite nicely (at least the ending I got): "The miserable journey of a broken man..."
Really liked the visual representation of "holes" in one's memory as holes in the world. In fact, the representation of memory as a whole, with certain things being more prominent and peoples' appearances missing, was very well done!
Great job! :)
The problem with RPG Maker games is that they tend to look quite similar to each other so I always have a feeling of deja vu when playing one. I guess it's pretty hard to make a game that looks truly unique with this tool.
Also, did you do all the sprites yourselves? If so, that's very impressive! If not then it's hard to judge the art side of the game because it's impossible to tell which part you added and which was taken from an asset pack.
Anyway it's obvious that you put a lot of effort into the story, and I think that part is what really stands out in this game.
PS: Catioro, melhor nome HUAEHUEAHUEA
The game ended rather abruptly without really a clear description of what happened - maybe some of the other endings are different, but whichever one I got was rather underwhelming.
Overall a very interesting game.
Visuals and audio were very good, although I missed diagonal movement (but that's not a big issue). The memory mechanic is quite fun and inspiring.
Very nice graphics. I assumed the tiles were the "basic assets" you mentioned, if not that is super impressive. Really enjoyed the mix of JRPG tiles and handdrawn art.
I'm pretty sure I got the sad ending. I might be convinced to try again, but it feels like it's a bit too much to replay.
Overall great effort!