
Solitude Maze
A big room for a small creature. A puzzle platformer that will change your perspective on boxes, switches, buttons and rotating environment.
W A S D, to Move
E to interact
Space to Jump
Credits:
Lutt Ferreira - Game Design, Level Design and Pixel Art
Arlam Junior - Game Design, Music and Sound Effects
João Bertolino - Game Design and Programming
W A S D, to Move
E to interact
Space to Jump
Credits:
Lutt Ferreira - Game Design, Level Design and Pixel Art
Arlam Junior - Game Design, Music and Sound Effects
João Bertolino - Game Design and Programming
Genres: platformer
Tools: Unity
Comments6


lgbpaiva13 Dec 2016, 01:59
Really nice, also really hard! Great puzzles!

Jungle13 Dec 2016, 12:06
Oustanding level design!! This is a very good entry with a great sound/music. Its a little hard for my lazzy mind, but is a challenging game! Keep the project on!!
GriloGordo13 Dec 2016, 20:14
Good concept. :D
This is a challenging level design. ^^'
Nice audio work (but it becomes annoying if you are repeating the level for much time).
It would be nice to have a button to speed up after you die (skip), to go to the checkpoint faster.
It would be nice to have items that help to change stage's turning speed.
Some bugs I found...
- When you are turning before you have access to the first lever. If you are too close to the wall to your right, you end up getting into the ground and getting stuck (Sometimes it happens in other places, but it is not always you get stuck). It happens with other blocks too.
- When you release the first blue box and it sits on top of the button, if you touch it, it pops into the left wall.
This is a challenging level design. ^^'
Nice audio work (but it becomes annoying if you are repeating the level for much time).
It would be nice to have a button to speed up after you die (skip), to go to the checkpoint faster.
It would be nice to have items that help to change stage's turning speed.
Some bugs I found...
- When you are turning before you have access to the first lever. If you are too close to the wall to your right, you end up getting into the ground and getting stuck (Sometimes it happens in other places, but it is not always you get stuck). It happens with other blocks too.
- When you release the first blue box and it sits on top of the button, if you touch it, it pops into the left wall.

Billion Bits14 Dec 2016, 15:45
Nice entry! The level design seemed quite well thought, even though I couldn't figure out how to solve the first puzzle without getting smashed by a box or something.. lol. A faster reset and a way to manualy rotate the world would enhance the experience a lot!

Asturk14 Dec 2016, 22:47
The level Design in this game and puzzles ir really well done!! i just find some command responses on the platform size a little bugged yet, but for the rest, the game is really well done, congrats!
Good job guys and create more lvls for us to play