SPAB
Spab
(WebGL Build works best in Firefox.)
(If you feel like having the fanciest graphic experience, without changing your browser: consider downloading the Windows Build)
WINDOWS BUILD HIGHLY RECOMMENDED.
WEBGL (BROWSER) VERSION HAS GRAPHICAL AND AUDIO GLITCHES SUCH AS:
FLICKERING AND QUALITY LOSS
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Arrow Keys -> Move
Control with Keyboard Keys
Credits:
Music: http://www.purple-planet.com
Sword Slice by LiamG_SFX from freesound.org
Lamp click by thereelfryboy from freesound.org
Interiors by Poor Alexei
(WebGL Build works best in Firefox.)
(If you feel like having the fanciest graphic experience, without changing your browser: consider downloading the Windows Build)
WINDOWS BUILD HIGHLY RECOMMENDED.
WEBGL (BROWSER) VERSION HAS GRAPHICAL AND AUDIO GLITCHES SUCH AS:
FLICKERING AND QUALITY LOSS
------
Arrow Keys -> Move
Control with Keyboard Keys
Credits:
Music: http://www.purple-planet.com
Sword Slice by LiamG_SFX from freesound.org
Lamp click by thereelfryboy from freesound.org
Interiors by Poor Alexei
Comments25
The hitboxes on the spikes are pretty unforgiving, but for me the main difficulty in the game came from trying to remember which arrow key controlled which direction. This was addressed with the arrows in the bottom left of the screen, but it still felt a bit unintuitive. That said, it would be difficult to come up with another control scheme given the camera angle and the fact that the levels are designed around diagonal movement. One small issue I had was that in certain levels, it was not obvious where some blocks ended and others began (due to the isometric perspective). Additionally, while it was fun that the keys spelt out words, it was a little annoying to have to press keys all over the keyboard at once: if you consider continuing developing this I would consider having a standard set of keys which are close together to use. Overall, a fun game, and I can definitely see the potential for this being made into a more fully fledged web game or something in the future!
The biggest problem for me were the controls, arrow keys don't map very logically to isometric perspective.
I suppose technically the end of each section could count as a door and every new section a different room, but eh. c;
The animation between sections is really slick! Good job! Nice audio too.
Maybe I'm just not used to isometric games, but do they usually control like this with the arrow keys? I could never really get used to it and kept falling down. Wasn't really a problem at first since I could take it easy but then came the timed segments where I needed to go faster. Probably just my inexperience tho!
I guess it was a bit awkward that the keys I had to press were all over my QWERTY keyboard, but maybe this is adapted to DVORAK or something? Wasn't too much of a hassle anyway, but I felt like I had to locate the keys sometimes before I could move on. That may or may not be what you intended. p:
Overall very nice!
P.S. I played the web version and experienced none of the issues you mentioned in the description, so yay for that. c: Chrome on OS X, if that matters.
specially the fact that you can make the dino fly by walking against walls when the button you stand on gets popped :D
"I guess it was a bit awkward that the keys I had to press were all over my QWERTY keyboard, but maybe this is adapted to DVORAK or something? "
- We created this game based on QWERTY keyboards, as we use them ourselves. It was kinda the first idea forcing funny hand positions to press weird button combinations while having to focus on controlling the character.
Very appreciating everyone's feedback!
The environments were a little lacklustre but I loved the dinosaur!
First experience with the red buttons and I managed to launch myself, seems to happen when you push up against a wall / corner, though might make a pretty cool mechanic, just difficult to control the movement, especially with the looming threat of death, though nice that it doesn't fully reset the room, I think the puzzles could have benefited from not being able to fall off/die. Would also help enforce the one room theme. Climbing the inside of a tower rather than floating in space. Overall, pretty cool!
-Comment on behalf of MrDinosaur. (http://ludumdare.com/compo/author/mrdinosaur/)
Very nice mechanics, awesome art and very cool puzzles.
Solid entry.