Ludum Dare #37compo
Space Junk
This astronaut found himself in the space junk room (theme "one room").
HOW TO PLAY:
Keep the astronaut alive for as long as you can using ASDW/Arrows and SPACE.
MAKING OF:
I made this game for the LD37 compo although my goal was also to fit in what I normally do in a weekend, well, most of it anyway =)
A full postmortem will be coming. My blocks of hours for making this game was:
Session 1: 5 hours (3am to 8am)
...
Rode motocross, cleaned the bike, Christmas shopping with family, playing with kids, ate out, got a hair cut, night time story for kids)
...
Session 2: 3 hours (9pm to midnight)
...
sleep, breakfast, clean house, play with kids
...
Session 4: 12 hours (3pm to 3am)
Total Time: 20 hours
Tools used:
* Unity3D
* Blender
* Photoshop CC
* Cubase 7.5
* Sound Forge 11
* Ozone 7
* Fontstruct (I made the font using the fontstruct web site)
20161213: I added a Time Lapse video.
20161214: Video - finding bugs and my son's reactions =) https://www.youtube.com/watch?v=Qk96bhzJQzA&feature=youtu.be
HOW TO PLAY:
Keep the astronaut alive for as long as you can using ASDW/Arrows and SPACE.
MAKING OF:
I made this game for the LD37 compo although my goal was also to fit in what I normally do in a weekend, well, most of it anyway =)
A full postmortem will be coming. My blocks of hours for making this game was:
Session 1: 5 hours (3am to 8am)
...
Rode motocross, cleaned the bike, Christmas shopping with family, playing with kids, ate out, got a hair cut, night time story for kids)
...
Session 2: 3 hours (9pm to midnight)
...
sleep, breakfast, clean house, play with kids
...
Session 4: 12 hours (3pm to 3am)
Total Time: 20 hours
Tools used:
* Unity3D
* Blender
* Photoshop CC
* Cubase 7.5
* Sound Forge 11
* Ozone 7
* Fontstruct (I made the font using the fontstruct web site)
20161213: I added a Time Lapse video.
20161214: Video - finding bugs and my son's reactions =) https://www.youtube.com/watch?v=Qk96bhzJQzA&feature=youtu.be



Comments44
Ran a little heavy on my lappy - was a little glitchy
Great work with the game. I think its hard to believe this was accidental with the two onlooking astronauts ready to punch you with the wall if you get close to them! Bastards did this on purpose!
After a while nothing new comes, and you know you are going to die inevitably in the end. I tend to like games with a story or a purpose- the purpose of this is to die... just to survive as long as possible. I think I would enjoy this a little more if there was a goal to work towards- maybe the astronauts are trying to figure out how to get you out and if you last X amount of time they stop the belt and save you. Thats just me though!
Overall the art looked great. It created a good mood and the game jam theme is apparent. I like what you did here! Good on ya
You did a fantastic job on the texture work for the conveyor belt, that is just the best little piece of polish to make the whole thing come together.
The music is good and sets the mood well, but I think I'd prefer it without percussion for a game set in space (personal preference). The sound effects are sufficient but there is room for improvement there.
I like the graphics - simple, cute and effective. Nice bouncy walking animation. I feel there was a missed opportunity to "brand" the crates with some science-fiction references though. ;)
And in the end everything fits together perfectly.
You even considered the little things which contribute to the atmosphere, like that the music gets more drive when the game starts. Model also looks amazing.
Only suggestion would be to have more upbeat music
It's a complete entry, fun with good graphics and audio and fit right on the theme.
The death by piston is just too frustrating :(
Also, why are there astronauts in the background just staring at him instead of trying to help?! XD
In my post-LD version (not published yet) I have tightened up the controls (no lag) and changed to combine lightmaps with the realtime shadow to improve performance. I will be adding a lot of content to the game to make it more interesting to play for longer periods of time.
And, about those guys behind the glass - I was meaning to animate them but didn't have time. They can't help because they are on the other side of the glass, at least that's my theory. I suppose they could have called for help come to think of it :) At least they are not operating the pistons, those are automatic junk anti-stuck mechanisms.
The game design was simple but effective, I think the air meter was great in tying everything together, although I think you may want to make it slightly more obvious to players that moving forward and jumping deplete your air rather than having them figure it out for themselves (?).
Your modeling and animation actually look pretty sweet, so good job on that, as well as on the music, though the sfx could use a little more work in comparison.
In terms of things you could improve, there is a little bit of buggy behavior sometimes, particularly while jumping onto/over a box (you can sometimes get stuck floating in the air), among other things. I also wish there was some way to avoid having to wait for the conveyor belt to completely clear before restarting. I think being able to restart fairly quickly is key in these sorts of games and the waiting period can disrupt people from really getting into a flow state.
Last thing, your post-mortem and videos were very much appreciated!
Got some issues with air - it is too random and sometimes i couldn't even get one at the start.
Sometimes I was stuck in jump animation, which is fine - I could fly forever )
Art, animations are awesome =)
I did have some lag, which caused me to miss air, or be pushed all the way to the back of the treadmill suddenly.
I would suggest having a few more air bubbles appear right before death so there's a chance for you to make up and keep going. I had a long stretch where none appeared and ended up dying.
Great job for <24 hours :D
I like how jumping drains your air, too.
The perspective makes it a little hard to catch the air pockets sometimes, but it didn't feel as much of an issue as it could've been.
Instantly dying by touching the walls feels unreasonably tough though, not sure how necessary that is.
Nice work!
PS: Poor astronaut, I do not understand why his comrades do not help him by turning off the garbage system, I think it can be a good way to reach the goal. XD