Spooky Ghost Room
Here is Chumasquito's and Dragojt's miniproject for LudumDare37.
In this game with the "One room" theme we decided to make a procedural laberynth that changes when you're able to open the exit. Then a new laberynth apperars in the same room. Your goal: survive 3 minutes and collect lights as many you can.
This is our first LudumDare and we're still beginners at game developement. Please enjoy our game and thanks for watching it!
Controls:
Just arrow keys :P
THERE'S A MISTAKE IN THE GAME OVER SCREEN: instead of using space to return to menu is <ESC>
In this game with the "One room" theme we decided to make a procedural laberynth that changes when you're able to open the exit. Then a new laberynth apperars in the same room. Your goal: survive 3 minutes and collect lights as many you can.
This is our first LudumDare and we're still beginners at game developement. Please enjoy our game and thanks for watching it!
Controls:
Just arrow keys :P
THERE'S A MISTAKE IN THE GAME OVER SCREEN: instead of using space to return to menu is <ESC>



Comments23
But it's your first LD and you're beginners, so not bad ! You have a finished project now. I hope to see your team on the next LD for an even bigger and better project ;). Good continuation !
There were a few minor bugs like collectables behind the health bar, black screen when moving to a new room until you get hit, space at the end not doing anything but pressing escape does. All minor things nothing game-breaking. A bit 3 spooky 5 me :P
I played the 1366x768 version and the health bar is on my circle of light so I couldn't see the ghosts coming from it's side >.>..
oh and also, my screen was white until i pressed alt+enter, but overall it had great mood
The gameplay works spookiness-wise, and the level generation was fine so nice job! On the other hand the scoring system felt a bit convoluted: my first playthrough was rushing through the level collecting lights & dying like a noob, second one was just standing still to see if I could survive... that's only when I realized the game is simply high-score based :P
Like MessinaBrothers said, to me the lighted area thing screamed for getting bigger as you collect lights, maybe to let you see ghosts in advance as they move faster and faster. That would make the game more exciting I think!
Anyway excellent work, it certainly doesn't look like a game from beginners :)
Sounds are good. And artwork's nice for the game, really fits the mood.
Some improvements I could think of:
- Death animations. Currently you just get teleported. Some death sounds or something, I think, would be great.
- Maybe improve the ghosts. The ghost only walks randomly on the path. Maybe some mechanics where some of the ghost goes directly after players?
I've played your game here if you'd like to see my reaction: