
Square Roots
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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In this one, the room talks to you!
You play as a human isolated in space, trying to keep the last seed from planet earth alive with some "advice" from your ship's helpful AI.
ALL YOU NEED TO KNOW:
- Drag the Tetris-like pieces onto the monitor in the middle to play.
- Left and Right click are the only buttons pretty much.
I won't give much more instruction than that, I think you're all smart enough to figure it out.
As of right now the game is very buggy and w are working on clearing that up, so please stand by for that and feel free to notify me of any obvious bugs.
I did succeed to some small degree in a goal of mine: developing procedurally generated puzzles.
We did not succeed on many other metrics. The concept for the game was what it is now plus an explore the universe meta-game that would influence the main puzzles. What we had in mind was something like FTL (interact or trade with aliens, explore broken space junkers to gain power-ups and more minerals, manage the pressure and atmospheric conditions in your one-room space pod) combined with the mini-game mechanic from the combat in Undertale (Oh no! An asteroid best, use WASD to maneuver through it on this drop down screen!). Unfortunately, we had only half of our team this weekend so we came nowhere close. We did get to tell the main story we wanted to though through the dialogue cues.
Lastly: Please let me know if you beat it. I have a feeling its gonna be a tough game to beat for alot of people so if you can beat it you are AWESOME.
Hint: Try dropping minerals on the radar to use them later with right click.
You play as a human isolated in space, trying to keep the last seed from planet earth alive with some "advice" from your ship's helpful AI.
ALL YOU NEED TO KNOW:
- Drag the Tetris-like pieces onto the monitor in the middle to play.
- Left and Right click are the only buttons pretty much.
I won't give much more instruction than that, I think you're all smart enough to figure it out.
As of right now the game is very buggy and w are working on clearing that up, so please stand by for that and feel free to notify me of any obvious bugs.
I did succeed to some small degree in a goal of mine: developing procedurally generated puzzles.
We did not succeed on many other metrics. The concept for the game was what it is now plus an explore the universe meta-game that would influence the main puzzles. What we had in mind was something like FTL (interact or trade with aliens, explore broken space junkers to gain power-ups and more minerals, manage the pressure and atmospheric conditions in your one-room space pod) combined with the mini-game mechanic from the combat in Undertale (Oh no! An asteroid best, use WASD to maneuver through it on this drop down screen!). Unfortunately, we had only half of our team this weekend so we came nowhere close. We did get to tell the main story we wanted to though through the dialogue cues.
Lastly: Please let me know if you beat it. I have a feeling its gonna be a tough game to beat for alot of people so if you can beat it you are AWESOME.
Hint: Try dropping minerals on the radar to use them later with right click.