Square Roots
In this one, the room talks to you!
You play as a human isolated in space, trying to keep the last seed from planet earth alive with some "advice" from your ship's helpful AI.
ALL YOU NEED TO KNOW:
- Drag the Tetris-like pieces onto the monitor in the middle to play.
- Left and Right click are the only buttons pretty much.
I won't give much more instruction than that, I think you're all smart enough to figure it out.
As of right now the game is very buggy and w are working on clearing that up, so please stand by for that and feel free to notify me of any obvious bugs.
I did succeed to some small degree in a goal of mine: developing procedurally generated puzzles.
We did not succeed on many other metrics. The concept for the game was what it is now plus an explore the universe meta-game that would influence the main puzzles. What we had in mind was something like FTL (interact or trade with aliens, explore broken space junkers to gain power-ups and more minerals, manage the pressure and atmospheric conditions in your one-room space pod) combined with the mini-game mechanic from the combat in Undertale (Oh no! An asteroid best, use WASD to maneuver through it on this drop down screen!). Unfortunately, we had only half of our team this weekend so we came nowhere close. We did get to tell the main story we wanted to though through the dialogue cues.
Lastly: Please let me know if you beat it. I have a feeling its gonna be a tough game to beat for alot of people so if you can beat it you are AWESOME.
Hint: Try dropping minerals on the radar to use them later with right click.
You play as a human isolated in space, trying to keep the last seed from planet earth alive with some "advice" from your ship's helpful AI.
ALL YOU NEED TO KNOW:
- Drag the Tetris-like pieces onto the monitor in the middle to play.
- Left and Right click are the only buttons pretty much.
I won't give much more instruction than that, I think you're all smart enough to figure it out.
As of right now the game is very buggy and w are working on clearing that up, so please stand by for that and feel free to notify me of any obvious bugs.
I did succeed to some small degree in a goal of mine: developing procedurally generated puzzles.
We did not succeed on many other metrics. The concept for the game was what it is now plus an explore the universe meta-game that would influence the main puzzles. What we had in mind was something like FTL (interact or trade with aliens, explore broken space junkers to gain power-ups and more minerals, manage the pressure and atmospheric conditions in your one-room space pod) combined with the mini-game mechanic from the combat in Undertale (Oh no! An asteroid best, use WASD to maneuver through it on this drop down screen!). Unfortunately, we had only half of our team this weekend so we came nowhere close. We did get to tell the main story we wanted to though through the dialogue cues.
Lastly: Please let me know if you beat it. I have a feeling its gonna be a tough game to beat for alot of people so if you can beat it you are AWESOME.
Hint: Try dropping minerals on the radar to use them later with right click.
Genres: puzzle


Comments20
Took a few tries until I grasped all of the mechanics in the game and even then I doomed myself a few times in an effort to build the perfect passageways for the roots. In the end I'd have to say it was still easier than my plant growing entry for LD28 (http://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=25343) ;). Much more fun though, here the difficulty didn't feel quite that frustrating but instead drove me to try harder.
Lovely aesthetic and the feeling of being isolated in space was real. Especially the music worked wonders for me! The chatty yandere AI was a nice touch both to the story and the mood, even if its/her tips started to become annoying after a hefty number of restarts. Glad I played it through though. Only real bug I encountered was that some pieces could be placed on the edges so that they poked through the monitor, which probably wasn't intended and made the game somewhat easier. A solid game and a good fit for a Ludum Dare in both mechanics and length.
I was going to say that knowing the next piece would be helpful, but then I looked at the screenshots (the radar area)... And then I opened the game to recheck and it was indeed missing. Maybe it was in there at one point but was scrapped? Also I was fairly certain the background was scrolling vertically during one game but now that I checked again it seems to be scrolling horizontally. This game is messing with me :P.
Also a big thank you for your in-depth comment on my entry. I totally agree with the negatives you mentioned and am somewhat ashamed of my inability to come up with better solutions to the problems mentioned. And yes, I have watched some Extra Credits episodes, but if you see a reference there it certainly isn't intentional. Nicely spotted though!
The game rules were kind of interesting, but I never quite clicked to really understand exactly what was going on.
I had a fun ride along the way though! Nice work.