Studio Castle

by sgadrat
Overall★★★★★★★★★★3.37
Fun★★★★★★★★★★3.29
Innovation★★★★★★★★★★2.97
Theme★★★★★★★★★★3.80
Graphics★★★★★★★★★★3.06
Audio★★★★★★★★★★2.35
Mood★★★★★★★★★★3.21
Coolness★★★★★★★★★★62%
Zelda like one-room-dungeon. Using NES resolution and three shades of gray.

(there is actually four shades of gray, can you spot where the fouth is used ?)

Arrow keys to move, spacebar to interact.

Issues:

* If Spacebar on the title does not do anything: try click on the game. This is often due to I-FRAME focus.

* Screen is not centered: Sorry for that, thanks for feedbacks.

Technologies and tools used:

* HTML canvas

* The GIMP

* Tiled

* Audacity

* RTGE (https://github.com/sgadrat/rtge)
Genres: adventure

Comments25

onyon
onyon12 Dec 2016, 10:29
Hey!

I like the grayscale NES art thingy. Puzzles are simple yet pretty fun to solve, big thumbs up! The only thing I didn't like was the resolution, like it takes 1/3 of the screen.
Zarkonnen
Zarkonnen12 Dec 2016, 11:56
Tried this in the embedded version and the linked web version. Pressing space doesn't do anything.
batmagus
batmagus12 Dec 2016, 12:07
Very creative! I love the way all the buttons at the top are there throughout the whole game, right from the beginning - it really gives a clear feeling that it's all the same room.
SamuelSousa
SamuelSousa12 Dec 2016, 12:08
Tried the Web version... Press Space doesn't work
mitkus
mitkus12 Dec 2016, 12:13
I quite enjoyed this one! Very short but charming. What was the king talking about?

Btw, game gets displayed strangely non-center, at the left side of the screen.
Oxeren12 Dec 2016, 12:14
Nice game! Got stuck in the third part :)
Aliencargo
Aliencargo12 Dec 2016, 12:16
Simple in a good way! Easy to understand and a nice well rounded experience where everything fits.
acotis
acotis12 Dec 2016, 12:48
Nice, I like the use of the theme here! I was a little confused about what to do at first, but as soon as I pressed the first button I got it. I also liked the foreshadowing of the pictures on the wall. The "ding" and "bung" sound effects for hitting crystals and pushing buttons were a nice detail.

However! I think there's one thing that could be improved from a game design perspective: there isn't a clear distinction between buttons and crystals. I think the game would have been even more easily understood if, for example, a button always advanced to the next level while a crystal always was a subordinate goal.

Also, what was the deal with that guy you had to talk to? That level felt a bit pointless :P

One other thing: the controls are a tiny bit laggy. It's not a big deal as nothing in the game is reaction-based, but it was a little annoying.

Nice game!
rburema
rburema12 Dec 2016, 13:26
Simple doesn't have to be bad.

The 'sword tutorial' went away before I could read it?

Maybe I had space still pressed, but even so...
CMLSC
CMLSC12 Dec 2016, 14:59
I hit everything on the maze level and got stuck. ._.

I think that I saw a dark gray on the maze level btw. :D
cyfixus12 Dec 2016, 15:02
I forgot how much I hate walking.

This was a fun little adventure with a puzzle that threw me for a little loop!
erikiene
erikiene12 Dec 2016, 15:03
Really like the art and the cymbal! What's up with his orphans burying ME after I killed him?

Also, it's cool the walls on the sides are so effective at maintaining it as just one room.
Elastiskalinjen
Elastiskalinjen12 Dec 2016, 15:57
Love the simplictic look, and how the game progresses in the same room!
timgarbos12 Dec 2016, 19:34
Short cute little experience.
cr4zyt3rry
cr4zyt3rry12 Dec 2016, 21:54
I loved the retro art style very cool idea but the one problem i had was that there was no sliding in the collision(you could up if you were colliding) which could probably be simply fixed by separating the x and y with collision
pressxtoskip13 Dec 2016, 21:39
The noises made me happy. Had some trouble navigating the moving platform, but enjoyed the game overall :)
Bellatrion13 Dec 2016, 21:45
Nice game ! Too bad there wasn't a real boss fight, but otherwise I liked it !
rogual
rogual13 Dec 2016, 22:12
I like this one! It's got a real personality to it. The 'ding' sounds calmed my nerves. The black 'n' white graphics work. It's a little unpolished, but hey, it's LD. Smart and quirky. Great entry.
clerg014 Dec 2016, 09:42
Was fun, nice puzzle idea but a bit short!
David Cookie
David Cookie15 Dec 2016, 23:44
Very clever idea! I think it would be great to have a full post comp game :D
seano18 Dec 2016, 12:55
Although using monochrome makes the art less time consuming it means it doesn't look fantastic. I would expect less art meant more gameplay but I just stuck pretty early one, it seems to just be walking about pressing space at different parts? I think moving enemies would prevent more of a challenge and improve gameplay, also not sure why I got stuck
icefallgames19 Dec 2016, 00:17
Nice and simple, good for a LD.
axoona
axoona22 Dec 2016, 14:23
this is fun! I liked the variety of puzzles, I was nearly the point of abandonning at the diamonds level when I noticed it was a puzzle!

It's a pity there is no music but well you can't have time for everything.

anyway very cool game!
Ellian
Ellian2 Jan 2017, 20:28
Simple, but very efficient!

Congrats, the twist on the theme is quite fun. It's a very solid entry considering the time you had!

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