Survive the Barbaric Vikings
Hello everyone !
We have created the ultimate survival in one room, there is 4 entrances to this room and you got sent to this room from the underground basement. You need to pick your weapon from the 3 pillars that are available and survive the onslaught of barbaric Vikings that comes from all 4 sides to come and kill you for their bloodlust.
You can pick up the enemy weapons as you kill the enemies and see how long you survive
Controls:
E - pickup weapon
Q - switch between weapons
G - drop weapon
WASD - Move around
Mouse - Aim and attack
Types of weapons
Axe, Short Sword, Spear, Bow and Pistol
We have created the ultimate survival in one room, there is 4 entrances to this room and you got sent to this room from the underground basement. You need to pick your weapon from the 3 pillars that are available and survive the onslaught of barbaric Vikings that comes from all 4 sides to come and kill you for their bloodlust.
You can pick up the enemy weapons as you kill the enemies and see how long you survive
Controls:
E - pickup weapon
Q - switch between weapons
G - drop weapon
WASD - Move around
Mouse - Aim and attack
Types of weapons
Axe, Short Sword, Spear, Bow and Pistol

Comments12
1. The longest range weapon, spear, seem to dominate, as there's really no variety of ways to handle the enemies.
2. If the weapons do different damage, maybe it would help to make that visible.
3. The weapons all attack with the same speed and damage, so they all feel the same except for the very minimal range difference.
4. I feel like having two weapons could have been interesting if there was a point/variance to having the second weapon instead of just switching.
5. There were bugs, I think? I could pick up all the starting weapons, and the elevator would drop, and the weapons would still be there. Not that it mattered much to the gameplay.
Graphics-wise, I really liked the models for all entities/objects, really nice job with it. I'm missing a lot audio, though, as I believe it would help with the mood in the game. :D
Controls work perfectly, but some visual cue (crosshair, reticule) would help when we get the "pistol".
And, talking about pistol, I thought that the spear was kinda OP at the beginning, but a pistol is way too OP and makes the game quite easy. Making it a crossbow would fit with the theme better. You could also make it so that pistols would fire only a number of rounds before getting damaged/jammed. :)
Also, camera angle, specially when getting closer to the bottom of the screen. I know most people will play in the center part of the room, but once difficulty/waves increase, you should expect that people might have to run a bit more around the room, so managing that would benefit gameplay. :)
But, overall, I really liked the pace of the game, the presentation and visual style!
Great job! Cheers!