Sweet Dreams
UPDATED! (27/12/2016)
Now with better lighting effects, better balance, and gamepad support!
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You are Laura's lovable imaginary friend. She is a special girl prone to having nightmares, but you, as her friend, will fight all of her fears and help her have a good night!
Fight horde after horde of creatures straight from her nightmares inside her bedroom, for as long as you can. And hopefully, make it to daybreak in one piece!
~~~HOW TO PLAY~~~
Use WASD/Arrow Keys to move, mouse to aim. Shoot with left click, use bombs with right click, and switch weapons with the mouse scrollwheel.
Gamepad controls: Use both analog sticks to move and aim, L1 to shoot, and R1 to use bombs. Switch weapons using the L2 and R2 triggers.
Interact with the main menu and the shop using mouse. Gamepad won't work in the shop.
~~~OTHER INFORMATION~~~
Made by our usual two-man team. We worked hard, so we hope you enjoy the result!
Please leave as much feedback as you can, in order to help us improve! If the gameplay is unfair, if the lighting looks ugly, whether you found bugs or not, whether the shop prices are too high or not... Anything helps!
~~~CREDITS~~~
Font: "I hate Comic Sans" by Utopia in DaFont
Imaginary Friend Base: "MkDuggles Employee" by daren in Blendswap
Sleeping Laura Base: "Kids" by TiZeta in Blendswap
Shooter McBunny Base: "Teddy Bear" by StupidRobor in Blendswap
Puzzling Bang Base: "rubik cubes" by Krabz in Blendswap
Room's Assets: "Girls Room" by GLGraffixx in Blendswap
Now with better lighting effects, better balance, and gamepad support!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You are Laura's lovable imaginary friend. She is a special girl prone to having nightmares, but you, as her friend, will fight all of her fears and help her have a good night!
Fight horde after horde of creatures straight from her nightmares inside her bedroom, for as long as you can. And hopefully, make it to daybreak in one piece!
~~~HOW TO PLAY~~~
Use WASD/Arrow Keys to move, mouse to aim. Shoot with left click, use bombs with right click, and switch weapons with the mouse scrollwheel.
Gamepad controls: Use both analog sticks to move and aim, L1 to shoot, and R1 to use bombs. Switch weapons using the L2 and R2 triggers.
Interact with the main menu and the shop using mouse. Gamepad won't work in the shop.
~~~OTHER INFORMATION~~~
Made by our usual two-man team. We worked hard, so we hope you enjoy the result!
Please leave as much feedback as you can, in order to help us improve! If the gameplay is unfair, if the lighting looks ugly, whether you found bugs or not, whether the shop prices are too high or not... Anything helps!
~~~CREDITS~~~
Font: "I hate Comic Sans" by Utopia in DaFont
Imaginary Friend Base: "MkDuggles Employee" by daren in Blendswap
Sleeping Laura Base: "Kids" by TiZeta in Blendswap
Shooter McBunny Base: "Teddy Bear" by StupidRobor in Blendswap
Puzzling Bang Base: "rubik cubes" by Krabz in Blendswap
Room's Assets: "Girls Room" by GLGraffixx in Blendswap



Comments18
@Uliana Galich: Can you please describe how you got that message? The game loads and runs safely in the multiple computers and browsers I've tested.
Otherwise this is really good! It's very polished too.
Maybe the man menù can be more colorfull.
I enjoyed this game.
Forgive my bad English
When I tried to use the bombs, all of them got spent with only a single right click. I'm guessing that it has to be changed to be triggered by a Input.GetMouseButtonDown instead of an Input.GetMouseButton.
I think the lighting change was a cool idea! Not sure if this was intentional, but they way the shadows were constantly moving during gameplay may have been a little distracting. I'd personally prefer keeping the lights dimmed down during nightmare time, and just flicking them on during shopping time between waves. Maybe the enemies could have some glow-in-the-dark parts on them too!
All the music fit really well! Additional sound effects for item drop/pickup and bomb explosions, and different sounds for different weapons, and different grunts for different enemies would be nice to have too!
Towards the later levels as enemy numbers start becoming slightly overwhelming (or maybe just "whelming" :P), I was kinda wishing I could upgrade the guns to be stronger, besides just buying more ammo for them.
Level transitions were totally sweet. I am also fond of the art style found in the shop. I had good fun playing this! Quite nicely fleshed out and polished compared to many other entries. You guys did a great job! :)
Otherwise, very cute graphics and mood! Seems rather polished overall.