Tales of Sir Salamander
This is a Jam entry for Ludum Dare 37 by Simon and Niklas. It is full of beautiful code and amazing narration. And pretty great music too. There's a boss fight if you get far enough, enjoy!
How to Run?
The Game was written in Love2D, there is a .exe for windows but other platforms will run it just lovely if you have the engine installed. For the .love file download the Linux version. Read the instructions.txt if unsure.
Instructions:
Get to the top of the Room. Step on the blinking boxes to do stuff, if your toad looks a bit pale he needs to rest before doing more stuff. Have fun!
Controls:
WASD or Arrow Keys to Move/Jump
C to Reset Level if you get Stuck during Puzzles (this button should never be necessary)
Tips:
If you seem to get stuck on the ground, Jump. It's just an illusion. Like life.
How to Run?
The Game was written in Love2D, there is a .exe for windows but other platforms will run it just lovely if you have the engine installed. For the .love file download the Linux version. Read the instructions.txt if unsure.
Instructions:
Get to the top of the Room. Step on the blinking boxes to do stuff, if your toad looks a bit pale he needs to rest before doing more stuff. Have fun!
Controls:
WASD or Arrow Keys to Move/Jump
C to Reset Level if you get Stuck during Puzzles (this button should never be necessary)
Tips:
If you seem to get stuck on the ground, Jump. It's just an illusion. Like life.



Comments14
Graphics are simple but coherent and also have a nice feel. Overall a great entry!
Maybe some new music when the game ends, eh?
Great job!
~josefnpat
I think the first color-gate puzzle should be made safe, and be less complex and all changes happen only to items that remain visible to the player. Right now they swap mostly (only?) out of view, and that adds a level of complexity that isn't really fair to the player at the beginning of a game.
Interesting concept though.
Cool puzzle design.
And I love the sound effect for the boss.
Concerning gameplay, friction could be a bit better and loss of velocity from jumping a bit less.
Funny sound atm you start to go up to the door (made me thought about fez)!
But the jumping mechanics are uncomfortable, because you lose your current horizontal velocity when jumping.
Nice entry!
The way the main character handled made me think of something, and my suspisions where confirmed when I looked into the source; you've used fully simulated hard body 2D physics to model 'platformer physics'... but there are actually a /lot/ of subtle differences between these, most notably the 'floaty' felling you get when controlling such a character.
Still, it's a nice attempt, and I'm glad I stuck around 'till the 'water level' :-)