
Ludum Dare #37compo
Teleporting Room
Changelog (post Compo end):
- Nothing
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Known Bugs / Notes:
- In rare cases the game struggles to let you perform the first swap
--------------------
Lore:
You're confined in a room, there is no way out, the only thing that you can move is the room itself by swapping it with an adjacent one! You will just need to swap your room with the "final room", to get out of there.
The rooms you will have adjacent to your room after a swap, will determine your power and enemy power!
--------------------
Info:
Hello guys, it's SkyWolf.
I'm back after a lot of time, i've been missing you all! Although i didn't have all 48 hours to spare, i needed to partecipate and so i jumped in! Given the time restriction the game was cut in a myriad of places (tutorial included) and the code is a messy mess. I beg forgiveness.
You can find me on Twitter @akaSkyWolf, follow me if you care.
Also I higly encourage feedback and insults. Tell me how much my game sucked, folks.
Have fun everybody and keep jammin'!
PS: Mac and Linux builds aren't tested, please confirm if they work or not. Thanks a lot.
--------------------
Controls:
WASD or Arrow Keys to move
Mouse to shoot
PS: Given the fact that i couldn't complete the tutorial in-game, i made some screenshots and tried to explain the gameplay that way, I'm sorry!
- Nothing
--------------------
Known Bugs / Notes:
- In rare cases the game struggles to let you perform the first swap
--------------------
Lore:
You're confined in a room, there is no way out, the only thing that you can move is the room itself by swapping it with an adjacent one! You will just need to swap your room with the "final room", to get out of there.
The rooms you will have adjacent to your room after a swap, will determine your power and enemy power!
--------------------
Info:
Hello guys, it's SkyWolf.
I'm back after a lot of time, i've been missing you all! Although i didn't have all 48 hours to spare, i needed to partecipate and so i jumped in! Given the time restriction the game was cut in a myriad of places (tutorial included) and the code is a messy mess. I beg forgiveness.
You can find me on Twitter @akaSkyWolf, follow me if you care.
Also I higly encourage feedback and insults. Tell me how much my game sucked, folks.
Have fun everybody and keep jammin'!
PS: Mac and Linux builds aren't tested, please confirm if they work or not. Thanks a lot.
--------------------
Controls:
WASD or Arrow Keys to move
Mouse to shoot
PS: Given the fact that i couldn't complete the tutorial in-game, i made some screenshots and tried to explain the gameplay that way, I'm sorry!
Comments17


Zarkonnen12 Dec 2016, 11:42
The high-level colour mechanic is interesting, but I couldn't really get it to work to my advantage.
gene-z12 Dec 2016, 11:42
Interesting concept, good game

Mieeh12 Dec 2016, 11:45
Sick game!
Cool concept, altough the gameplay is kind of one dimensional. Maybe making the bullets more "alive" maybe make them go along a bezier curve to make the game more difficult!
Other than that good job!
Cool concept, altough the gameplay is kind of one dimensional. Maybe making the bullets more "alive" maybe make them go along a bezier curve to make the game more difficult!
Other than that good job!

SoKette12 Dec 2016, 11:47
I like the concept but I would like to have feedback everytime I hit ennemies !

Tauka12 Dec 2016, 11:49
Loved the mechanics, very intersting to play, have to think a little

savinvadim131212 Dec 2016, 11:52
Interesting concept!

mitkus12 Dec 2016, 11:52
Really missed some visual feedback when I get hit or I hit an enemy. Room swapping mechanic is interesting, but doesn't live up to much - I had no idea what different colors would do. Otherwise the game is alright, had some fun trying to survive past room 3!
By the way, works on linux just fine.
By the way, works on linux just fine.

Rixud12 Dec 2016, 12:10
nice, i really enjoy it, maybe an adjust of player speed is needed...

ccglp12 Dec 2016, 12:21
Seems like a good idea but the execution fails it a little (Time issues I suppose)
More game feel and better explained color-changing mechanic is needed
More game feel and better explained color-changing mechanic is needed

Asturk12 Dec 2016, 12:52
Took me a while to understand, but after reading again the instructions here, it become more clear. Very good and fun game, great job!
ho1lowes12 Dec 2016, 18:20
Ingenious concept, but it is lacking some polishing to take advantage of it. Score counter would be also helpful;)

batmagus13 Dec 2016, 10:50
Could use a bit more of a gradual difficulty curve, it's a real grind to even get out of the first room. I'm not sure if it's something I didn't understand about the instructions, but the color doesn't seem to have much effect.
Vereos13 Dec 2016, 13:19
Super hard, but I really like it!
firstdream13 Dec 2016, 14:43
This was very fun to play and I like this take on the game
Insality13 Dec 2016, 14:54
the game idea is nice!
would like to see tutorials and some sounds in-game
also, very useful to add some feedback for shoting, take damage, etc.
there is a lot of work done, i'm enjoyed the game!
would like to see tutorials and some sounds in-game
also, very useful to add some feedback for shoting, take damage, etc.
there is a lot of work done, i'm enjoyed the game!

edve9829 Dec 2016, 18:29
I'm not sure if I didn't understand the game fully or is this just too hard for me :/



Really interesting colour mechanic and use of the colour wheel to map progress.
A bit difficult to play with a trackpad. Sound would have been a nice plus. :)
Love the greyed-out tutorial button, will steal that idea for my own stuff :D