Ludum Dare #37compo
The Cursed Chamber
PROLOGUE:
"After a long journey you’ve finally reached the pyramid. Buried beneath is The Cursed Chamber! The ancient chamber was sealed off years ago but now the undead have awoken and are tearing down the walls to escape.
You must venture into the chamber in search of the cursed relics hidden within. Return the relics to the obelisk at the centre of the chamber to lift the curse and stop the undead from reaching the surface. Good luck!"
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SUMMARY:
The Cursed Chamber is a top down, action adventure game with procedural and roguelike elements. You take on the role of an adventurer who must venture into an ancient Egyptian burial chamber to stop the evil within from escaping to the surface.
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CONTROLS:
W, A, S, D: Move
Arrow Keys: Attack
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DEVELOPMENT DETAILS:
Game Engine: Unity 5
Sound: FL Studio & Audacity
Art: GIMP
"After a long journey you’ve finally reached the pyramid. Buried beneath is The Cursed Chamber! The ancient chamber was sealed off years ago but now the undead have awoken and are tearing down the walls to escape.
You must venture into the chamber in search of the cursed relics hidden within. Return the relics to the obelisk at the centre of the chamber to lift the curse and stop the undead from reaching the surface. Good luck!"
_____________________________________________________________________________
SUMMARY:
The Cursed Chamber is a top down, action adventure game with procedural and roguelike elements. You take on the role of an adventurer who must venture into an ancient Egyptian burial chamber to stop the evil within from escaping to the surface.
_____________________________________________________________________________
CONTROLS:
W, A, S, D: Move
Arrow Keys: Attack
_____________________________________________________________________________
DEVELOPMENT DETAILS:
Game Engine: Unity 5
Sound: FL Studio & Audacity
Art: GIMP


Comments15
Other than that the game idea is pretty cool and would make a very fun survival game if the combat were better! I suggest looking into a few articles about combat design and trying to make a few more games based around combat so you can learn about the importance of damage evasion in skill based games.
One little thing though, I didn't find how to avoid damage in combat, I always took at least one damage while fighting a skeleton.
As for the combat issue where the skeletons can land an attack on you whenever you get close enough to attack them... I wasn't too sure how to get around the issue without making the character too OP. Maybe with more time to balance the game I would have found a work around. Thanks for all your comments though, I'll definitely look into combat mechanics in more depth for my next project!
Happy Ludum Daring!
I'd say you have a decent core mechanic here to build upon, if you continue this.
Graphics are pretty good, as were music and sound. Altogether a pretty solid entry!
A more skill-based combat (if only by using an alternate sprite when the skeletons attack) would have made the gameplay even better, letting you make the game last longer without making it boring. But with the current gameplay the game is just as long as it needs to be, and well balanced too so not an issue :)
The entry is also well polished, which is pretty impressive for a compo entry! Congrats
Regardless of that, very nice game! Theme is spot on, sounds are very well made and the concept of a chamber that grows room by room is cool. And this is a compo entry! Congratulations and good job! ;)