
Ludum Dare #37compo
The Hunt Is Off!
At first I was going for a top down "zombie shooter" style game when I read the theme of "one room", than I realized it'd probably be boring to do so I converted it into a "plague-defense" style of game.
Where it's still a top down game but you don't have to kill everything, instead you have to protect the diseases from being extinct else the one that's supposed to be eaten from it will dominate and destroy the world! Heh, sorry I got distracted, but its my first Compo attempt and i suck at art, that's why it has limited art.
If anybody got a better description of the genre or has seen any other game that you protect something from other stuff that tries to kill each-other, please post a comment, I honestly never seen anything like it so I wanna explore the idea further after the LD.
I've put up the source for the game on my site.
The instructions are on the main menu, but basically you move your mouse around to try and repel the diseases from your location, LMB/RMB are to kill any which are underneath your cursor.
EDIT 17/12/'16; Based on the feedback, I'll be doing a post-jam overhaul of the game with some additional features. At some point in the future it will be uploaded at my site on www.epichigh.xyz if anybody wants to follow through ;)
Where it's still a top down game but you don't have to kill everything, instead you have to protect the diseases from being extinct else the one that's supposed to be eaten from it will dominate and destroy the world! Heh, sorry I got distracted, but its my first Compo attempt and i suck at art, that's why it has limited art.
If anybody got a better description of the genre or has seen any other game that you protect something from other stuff that tries to kill each-other, please post a comment, I honestly never seen anything like it so I wanna explore the idea further after the LD.
I've put up the source for the game on my site.
The instructions are on the main menu, but basically you move your mouse around to try and repel the diseases from your location, LMB/RMB are to kill any which are underneath your cursor.
EDIT 17/12/'16; Based on the feedback, I'll be doing a post-jam overhaul of the game with some additional features. At some point in the future it will be uploaded at my site on www.epichigh.xyz if anybody wants to follow through ;)
Comments33


wrexialmt12 Dec 2016, 14:46
Thanks negativice, yeah the eco-system thing was totally planned to happen *cough* haha.
That's a nice idea to get the repel away from them generally i keep it in a corner or in the center of the screen to not "affect" them as much with it. Also, the more you kill, the less effective the cursor becomes at repelling, especially when there's hundreds of the little buggers :p
That's a nice idea to get the repel away from them generally i keep it in a corner or in the center of the screen to not "affect" them as much with it. Also, the more you kill, the less effective the cursor becomes at repelling, especially when there's hundreds of the little buggers :p

caranha12 Dec 2016, 14:47
That is a pretty clever idea. At first I thought you had to throw the preys into the predators to kill the diseases that were too populous, but the idea is to simply try to keep them separated, right?
Anyway, that is a clever idea for Gameplay, I like it.
Anyway, that is a clever idea for Gameplay, I like it.
cyfixus12 Dec 2016, 14:47
I was all like, how'd he get to those screen shots. Then i figured it out, very intense at points! My mousing was off a little bit, but I adjusted and had a good time.

wrexialmt12 Dec 2016, 16:35
thanks cyfixus it is pretty intense in the first minute and than towards the end.
caranha, that's another way of playing it which I hadn't thought of. If you're able to separate them correctly, that can work! basically imagine this : create the typical deadlock between red/green and yellow/blue than try to separate a chunk of one color (say red), and push them towards the other group to reduce red since they die to yellow and possibly blue since they die in the process until yellow can eat the reds! That's a fantastic tactic! :D
caranha, that's another way of playing it which I hadn't thought of. If you're able to separate them correctly, that can work! basically imagine this : create the typical deadlock between red/green and yellow/blue than try to separate a chunk of one color (say red), and push them towards the other group to reduce red since they die to yellow and possibly blue since they die in the process until yellow can eat the reds! That's a fantastic tactic! :D

bentglasstube13 Dec 2016, 06:59
Really interesting concept unlike anything I've played before. The four way mechanic leads to interesting cliques of disease but it doesn't really take much interaction from you once it gets into a stable state.
Moonlace13 Dec 2016, 21:24
Its a really nice idea it would be nice to have more aways to affect the game has a player.
It would also be nice to have outburst of a color.
It would also be nice to have outburst of a color.
mrhill15 Dec 2016, 17:23
nice emergence

WeaverDeveloper15 Dec 2016, 17:26
One of my favorite submissions so far. The emergent behavior of non-interacting colors grouping together is really cool.
Fuad15 Dec 2016, 17:45
Really interesting behavior and emergence idea. Simple but very fun to watch.

wrexialmt15 Dec 2016, 21:28
Thanks everybody for all the nice comments :) I would've liked to have a bit more player interaction with the game, I'm just not creative enough I guess haha.
As fuad said, I loved watching the diseases play the game between themselves and believe me, sometimes you'd have funny situations of a suicidal assault.
Something I just want to say, those diseases all start with the same base stats, but they evolve over time (probably at a really slow pace now that I have played it a bit). One always become much stronger than others.
As fuad said, I loved watching the diseases play the game between themselves and believe me, sometimes you'd have funny situations of a suicidal assault.
Something I just want to say, those diseases all start with the same base stats, but they evolve over time (probably at a really slow pace now that I have played it a bit). One always become much stronger than others.
mutuware17 Dec 2016, 17:29
Interesting concept. I'd done a 'protect' in a previous game jam. http://mutuware.com/games/savetheburgers/
But you've taken it further with them eating each other.
But you've taken it further with them eating each other.
kleinzach17 Dec 2016, 17:42
Very cool. It was very compelling to watch the simulation, and predict it to prevent catastrophe. Clever, and good use of the theme.

wrexialmt17 Dec 2016, 17:47
@mutuware holy damn your game is hard! Cant keep more than 1 alive for more than 10-20 seconds. Thanks for the comment was there any inspiration on your game?
@kleinzach thank you
@kleinzach thank you

bigbuggames17 Dec 2016, 18:01
The game mechanics are really fun! Keep up the good work!

Archonthewizard17 Dec 2016, 18:04
Cute little game. Has some potential
swellbastion17 Dec 2016, 18:26
This is really interesting. The animation of the sprites movement helps a lot
Palys Plays17 Dec 2016, 18:28
Very nice idea! It is interesting that you don't have to wipe the deseases, but to keep them alive. I had two little problems: after there is more than thousand units on the screen, fps went very low, and some units started to go out of the screen, but I think this is not a big issue.

wrexialmt17 Dec 2016, 21:48
@bigbuggames, @anrchonthewizard, @swellbastion thanks for the comments, I appreciate comments :) although swell, I have no idea what animations you see xD
@palys plays thanks for the comment it was a weird idea for me. I "knew" about the fps problem, I wouldn't have thought that 2k sprites on screen would affect performance as much as they did. I actually noticed this issue during testing (sunday evening) and for the compo I had made a quick cap on the amount of spawns but I wasn't conservative enough so it still lags. Post-compo versions have this issue alleviated a bit better.
@palys plays thanks for the comment it was a weird idea for me. I "knew" about the fps problem, I wouldn't have thought that 2k sprites on screen would affect performance as much as they did. I actually noticed this issue during testing (sunday evening) and for the compo I had made a quick cap on the amount of spawns but I wasn't conservative enough so it still lags. Post-compo versions have this issue alleviated a bit better.

MementoGames17 Dec 2016, 23:24
Interesting concept!
It's fun but I found it a little bit random for my taste. If you expand (and I hope you do), you can put some flavor of "strategy". Keep rocking!
It's fun but I found it a little bit random for my taste. If you expand (and I hope you do), you can put some flavor of "strategy". Keep rocking!

columhiggins18 Dec 2016, 00:17
Lot's of fun. like game of life on steroids. Hand a little sore after clicking all over this one.

MrErdalUral19 Dec 2016, 11:15
This game reminds me of Conway's game of life. AI seems pretty simple but it was enough for it to be interesting to watch and interact with.

SandBloom19 Dec 2016, 11:31
What!!!!!! Incredible idea!!!! Hard to play but funny anyway and really challening!!!
Good Work!
Good Work!

wrexialmt19 Dec 2016, 21:23
Hey all, thanks for all the positive comments, really appreciate any feedback.
@MrErdalUral, wow I didn't know about that one thanks! :D
@MrErdalUral, wow I didn't know about that one thanks! :D

Greemax20 Dec 2016, 23:50
I liked the concept. Although there is something in the controls that I think it could feel better. Some visual borders could be good to. Still, good job.
Khaoz_Fang22 Dec 2016, 13:50
Simple but interesting gameplay.
theHungryDeveloper22 Dec 2016, 23:01
Great game. Defended two solo colors against the other two gigantic mobs for a while :)
Coauctor26 Dec 2016, 19:25
Tweaking the ecosystem in such way is fun! Would love to play something like that on mobile maybe.

mirta00026 Dec 2016, 21:09
quite a pleasant tiny game. Gets difficult pretty easily.

wrexialmt29 Dec 2016, 04:18
Hey thanks all for the comments sorry it took so late, due to holidays

edve9829 Dec 2016, 19:30
Wow, I haven't seen such a game. Interesting concept!

MestreRothWP3 Jan 2017, 02:09
Awesome, just awesome!

Jupiter_Hadley12 Jan 2017, 21:46
Very interesting game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/YxApuQ84rNY



It would be nice if you could move the repel cursor out of the room so that they don't get stuck on walls/corners.