The Insanely Devious Clockwork Training Room For RPG Slimes
Have you ever wondered what kind of a training the little Slimes in RPGs have to undergo?
To find out, enter the Insanely Devious Clockwork Training Room for RPG Slimes, a nightmarish mechanical monster that carefully selects which Slimes will be worthy of being killed in one blow by the heroes on their quest to save the world -- by killing the unworthy ones in one blow.
You will die. A lot. Again and again, until you manage to produce the perfect Slime - the one who will be approved by the devilish machine.
REQUIRES AN XBOX360/XBOX ONE CONTROLLER TO WORK. MAY OR MAY NOT WITH OTHER CONTROLLERS.
IMPORTANT: There's a bug with the pink sticky block; once stuck, you don't drop even though the block restracts. You can, however, drop deliberately but pushing the stick down (you may also dash).
Credits:
Gwen - Art and sound
Fough - Code, game and level design
Special thanks to Deepnight and Carduus for their precious advice and Oceane as the last second artist.
Also thanks to Deepnight for hosting the game.
To find out, enter the Insanely Devious Clockwork Training Room for RPG Slimes, a nightmarish mechanical monster that carefully selects which Slimes will be worthy of being killed in one blow by the heroes on their quest to save the world -- by killing the unworthy ones in one blow.
You will die. A lot. Again and again, until you manage to produce the perfect Slime - the one who will be approved by the devilish machine.
REQUIRES AN XBOX360/XBOX ONE CONTROLLER TO WORK. MAY OR MAY NOT WITH OTHER CONTROLLERS.
IMPORTANT: There's a bug with the pink sticky block; once stuck, you don't drop even though the block restracts. You can, however, drop deliberately but pushing the stick down (you may also dash).
Credits:
Gwen - Art and sound
Fough - Code, game and level design
Special thanks to Deepnight and Carduus for their precious advice and Oceane as the last second artist.
Also thanks to Deepnight for hosting the game.
Comments10
Hi DalesDiscoutTires! Thanks for your comment :)
Yes I see what you mean; I tried my best to make the walljump faster and less buggy but simply didn't have the energy for it by the end of jam. I did try a few fixes but it created more bugs, so I decided to call it a day :p
But I think I'll be working on this post-jam, maybe add levels and stuff.
Potentially nice slimes were missed here
I was too tired to add this option (it wasn't a lot of work but I was simply out of energy). I regret it now, but to be honest I don't think it would be playable using a keyboard. It's a bad excuse and I'll be sure to add those controls post jam but yeah. Sorry.
Great job :)
See you soon!