The Library
A rhythm game about knowledge, nature, and music. :)
-----
Made in 72 hours!
We hope you'll enjoy it, it was so hard and fun making it!
Programming : Stending
Music : Pierre Vanier
Art : Tori
EDIT :
POST JAM VERSION!!!
Including :
-Replayable Levels
-Easier Level (+ Hard versions)
-More feedbacks when hitting or missing an arrow
-Score + Decor Progression
-Little fixes and code cleaning.
TO DO (one day):
-Stop and Restart a level
-Prevent button mashing
-More visuals
-----
Made in 72 hours!
We hope you'll enjoy it, it was so hard and fun making it!
Programming : Stending
Music : Pierre Vanier
Art : Tori
EDIT :
POST JAM VERSION!!!
Including :
-Replayable Levels
-Easier Level (+ Hard versions)
-More feedbacks when hitting or missing an arrow
-Score + Decor Progression
-Little fixes and code cleaning.
TO DO (one day):
-Stop and Restart a level
-Prevent button mashing
-More visuals



Comments43
1. The stages are too difficult for beginners to rhythm games. Why not take a page from Dance Dance Revolution and include multiple difficulty levels for each stage?
2. Besides the earth, wind, fire, and air stages; aren't there any more of them?
Found it very tough to follow the notes when switching to the next page and it would have been so good to have some sort of score/% of notes hit at the end of a song, so I could replay and try and do better!
On the whole though, fantastic, really well polished presentation, a complete little package.
Well done! Thanks for sharing!
There doesn't seem to be any consequence for missing beats... I ended up just letting off the keyboard completely to see "what would happen" and, well, nothing happens. The game lacks a losing condition.
Good notion to sneak your tutorial in the "pull the book out of the shelf" moment, but it lasted just a little too long to not get tedious after the first couple of book pulls.
The music choice was good and fit the art theme of the lone musician among bookshelves.
The music scores could benefit from a "scores remaining" counter of some sort. The "next score"/"score replacement" animation had a bad habit of disappearing with notes still in between them, making it hard to follow the start and end of each score. There was one song that started with notes too close to the "push arrow to begin" phase, making them impossible to actually hit.
> Really awesome graphics and audio.
> This leads to a very nice atmosphere, with the polish of the title screen too.
> Find how to begin a partition is not obvious, but I doesn't get stuck for too long personnaly, so for me it was playful and let you time to be in the mood, so it's cool.
> I have begin with the Earth music, and found it really fast and difficult, too much for the first approch with the gameplay, even with the good affordance with the leaves = arrow keys.
> The Fire music should be a perfect beginning, very appreciate this one.
> I found the timing a little weird, like you must press just before the note, but i'm not sure for this one, it's maybe just me. Ah, and the dark note at the right made me believe that I fail a note each time, not very intuitive this one.
And I think that's all, great relaxing experience, good job !
Gameplay, however, was very frustrating. The transition between pages inflates the difficulty artificially - I oftentimes found myself completely losing a song because I got off sync at the beginning of a new page.
Aside from that, I found the up/down chords hard to play, especially when not very well isolated - it required me to move my hand off the keyboard and back on to switch between these chords and other notes, which was really frustrating.
This game has a lot of potential - it really just has a few small gameplay flaws.
One Room is a pretext here, but it's not an issue as we seem to go for a journey through the Music itself.
Well done!
Gorgeous graphics, great music.
Difficulty of the original version is indeed to high.
But even though I am pretty bad at this type of games I enjoyed playing it a lot.
Well done!
The music's real good. It's great to hear music that isn't so percussion based, and more emotional and atmospheric being used in a rhythm game. Gameplaywise (and this is judging from the original), I didn't really feel like it worked as a rhythm game. It is too difficult for a casual player, and the peripheral just makes it so that the notes kind of "creep up" upon you. I like the idea of this formatting though; thought it was really creative to "read a book" in the same way a rhythm game was played.
I take it the issues may already be fixed in the postjam, but because they added new features, my ratings are based on the original version itself. Which overall, is pretty well done already, in terms of the ideas for the gameplay, the graphics and the music (those two being top notch). I'll check out the postjam in a bit.
~Random-storykeeper
I love rhythm games, man! and this is really good... the visual, the music, gameplay, everything... I give it overall 5/5!
it would be really nice of you continue development of this... the mood is perfect as everything in UI is animated ... I loved that book selection
Really in love with the art, specially for the colour, and for the whole room starting to change, that was a really nice touch. The music also was great, the songs were not too long or too short, so it didn't feel repetitive or boring.
As someone else said as well, the beginning for some reason takes you by surprise, even though the simple mechanics, I'd say that it is for the sheet flipping.
Anyway awesome entry, music powa!
Keep rocking!
One suggestion I would have would be to have the beats line up more with the notes the player needs to hit.
Great job!
The idea of transforming the room through music is terrific, there are many nice touches like the "score" being made up from words and removing the books from the shelved by wriggling.
What could be improved from my point of view is the gameplay. Better visual indicators for when a key was hit correctly would add to the feel of the game.
Unfortunately the controls are not temper-proof: I was able to finish the water song with almost no errors just by spamming the keys. Since there is no penalty for mistakes it's easy to cheat.
Also the reward for getting segments right is purely visual but it is disconnected from the actions. It doesn't become clear throughout the game how to actually reach transformation points. Is is by playing a section correctly or by getting a certain number of notes right? Maybe some better visual and aural cues about when a success was achieved might improve the game.
Overall it's easily one of the most stylish games I played during this LD, great job!
The first two levels were my favourites, I think. I was happily surprised when the second piece of music wasn't just a cheap variation on the first one!
Games like this need a well written score to make it worth playing and proper integration of said score into the levels to make the player actually feel like they're properly involved with the music. The Library has both of these things and I would love to see this fleshed out (both mechanically and musically) into a full game!
Really enjoyed it, great job! :D
The way it was switching to the next note strip made it kind of difficult to know what keys to press next...but then I'm terrible at music/rhythm games.
As others have said, I had a bit of trouble getting used to the change of measures. It took me a song to actually realize that the end note of a measure was duplicated at the beginning of the next.
Also, whenever I did not play the correct note, the song seemed to be interrupted or delayed slightly which was too distracting. I was playing on a Mac.
In terms of difficulty, I thought it was adequate. I started with Air getting 71% and the rest were 90+%, so I think I got used to it :)
Would love to see the soundtrack available somewhere! Overall, beautiful game!