
The Nights
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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The Nights is an endless turn-based tactics game.
How to play:
-Clear each level by destroying all enemy units.
-Click one of your units to pick it up and move it.
-Attack enemy units by moving next to them.
-Your turn is over when none of your units have moves left.
Notes:
-WHITE = Attack Damage
-RED = Health
-Attacking units do not take any damage.
-Units persist through levels.
-Click on an enemy unit to see where it can move/attack.
Created with Unity and Photoshop. Once again I don't have any music or sounds, I bit off a pretty significant workload with all of the board logic/AI and just didn't have the time. Wanted to challenge myself with a turn-based game, and my logic could definitely use some work, spaghetti code all over the place.
Overall though I'm happy with the game! I think it's *relatively* bug-free and is quite enjoyable. I was worried that it would just come down to a numbers game, but with the inclusion of ranged units and tanks, it seems to be very strategy-oriented. I decided to go with a "Funko Pop" kinda look for the units and am happy with how they came out also.
Thanks for looking/playing!
How to play:
-Clear each level by destroying all enemy units.
-Click one of your units to pick it up and move it.
-Attack enemy units by moving next to them.
-Your turn is over when none of your units have moves left.
Notes:
-WHITE = Attack Damage
-RED = Health
-Attacking units do not take any damage.
-Units persist through levels.
-Click on an enemy unit to see where it can move/attack.
Created with Unity and Photoshop. Once again I don't have any music or sounds, I bit off a pretty significant workload with all of the board logic/AI and just didn't have the time. Wanted to challenge myself with a turn-based game, and my logic could definitely use some work, spaghetti code all over the place.
Overall though I'm happy with the game! I think it's *relatively* bug-free and is quite enjoyable. I was worried that it would just come down to a numbers game, but with the inclusion of ranged units and tanks, it seems to be very strategy-oriented. I decided to go with a "Funko Pop" kinda look for the units and am happy with how they came out also.
Thanks for looking/playing!