The One Roomed House
This is my first Ludum Dare game so ya with only about a million loops of "eye of the tiger" I made this.
arrow keys or wasd to move space to jump and r to reset.
The goal of the game is to escape your single roomed house.
sorry its only in standalone I was not aware that webgl hated the lockCurser function :/
hint in case you're stuck: maybe you need to go through multiple exits in a certain order, pay attention to numbers you see...
POST JAM UPDATE 1.1:
fixed velocity when dropping items
quick note I hope its ok that I updated the game after the jam ended seeing as it was kinda a game breaking bug.
arrow keys or wasd to move space to jump and r to reset.
The goal of the game is to escape your single roomed house.
sorry its only in standalone I was not aware that webgl hated the lockCurser function :/
hint in case you're stuck: maybe you need to go through multiple exits in a certain order, pay attention to numbers you see...
POST JAM UPDATE 1.1:
fixed velocity when dropping items
quick note I hope its ok that I updated the game after the jam ended seeing as it was kinda a game breaking bug.



Comments16
Interesting idea and mechanics... although was it really as simple as just opening door and going out (or I'm missing another point?)
One suggestion on the physics: it seems objects are still updated while you're holding them, including keeping track of linear/angular velocity, so when you let them go they'll often go spinning/flying away rather than dropping where you place them. It would be a lot easier to manipulate things in the room if they'd just have no velocity while being held.
I got my head almost up to the hole in the ceiling and then the TV flew off.
Very beautiful environnement but the objects are too lights, they fly away on each hit.
Good job on your first entry though! The squeaky shoes were entertaining at the start but got a little annoying after a while. The physics got a little mental quite quickly. The text was very difficult to read at times, because of the colours used. Some more/clearer in-game hints toeards completion might help.
Good job!