Ludum Dare #37compo
The Room in The Ocean
A brightly colored puzzle game about two robotic friends who's relationship was broken, and then they where reunited at the end of the game. If you can get to the last levels, you will get the rewards of cool new models, a dance with your friend, and a level builder.
I just realized one thing I forgot to add before submitting... In the level editor, if you place an activator, it gives you a popup saying that you can connect the button or press Lshift to cancel... Cancelling doesn't work. Just click on the activator itself to cancel. If it is a regular button, it will automatically delete.
I just realized one thing I forgot to add before submitting... In the level editor, if you place an activator, it gives you a popup saying that you can connect the button or press Lshift to cancel... Cancelling doesn't work. Just click on the activator itself to cancel. If it is a regular button, it will automatically delete.
Comments39
Some minor tweaks that would make it a lot easier for me to enjoy. (can't speak for others)
- Walk speed should be 4 times as fast. It's about puzzles and buttons, not walking.
- combine the buttons a bit more before introducing new ones.
- Forget the enemy for now (or introduce him/she way later)
The robot actually seemed to go way too fast for me, maybe because I had a low framerate. You could probably fix that by doing something like "velocity += force * Time.deltaTime" instead of "velocity += force".
I also ended up getting stuck on the elevator level after my robot fell off and didn't respawn. http://i.imgur.com/AkICDpT.png
Also, if you could upload some Windows/Mac builds (along with the web version), that would be great for those of us with crappy laptops. Unity's downloadable builds tend to run significantly faster than webGL builds.
However, I think dialog text could be shorter. For example, when teaching about the second kind of button I think the part that says that it's kind of a combination of two other systems does not contribute a lot to player understanding. Also, for this second kind of button it would be easier for the player to have it be a different color. Finally, the game would benefit from better feedback when an enemy touches you.
Overall, a pretty good entry.