
The Shifting Theatre
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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In the Shifting Theatre you play as an actor in a play about a hero searching for a treasure in a millenary dungeon.
It's a quite challenging platformer with every element you used to hate in the good old Mario games :)
The game is fairly short, but each map may take a few tries to complete.
Planning on extending it and adding a boss fight as a post-jam version!
You can edit the levels using any image editor, just make sure to use the exact color for each tile. Once i get some sleep i will publish a list of colors for each tile!
Controls:
- A/D - Move sideways
- W - Jump / Walljump
Known Issues:
- Enemies, specially the blade thrower throw you extremely far
away
- If you get killed by a spinner you sometimes spawn out of the level.
Post-Mortem: [ADD_LINK_HERE]
Made in C++ and Allegro :)
Build for Linux may come soon (If i figure out how to compile my code :P)
I don't have a Mac, so no Mac build, sorry :(
The game may be called The Shifting Theatre or Theatre Shift, the last one used in title screens in the game due to the lack of space :P
Cheers!
It's a quite challenging platformer with every element you used to hate in the good old Mario games :)
The game is fairly short, but each map may take a few tries to complete.
Planning on extending it and adding a boss fight as a post-jam version!
You can edit the levels using any image editor, just make sure to use the exact color for each tile. Once i get some sleep i will publish a list of colors for each tile!
Controls:
- A/D - Move sideways
- W - Jump / Walljump
Known Issues:
- Enemies, specially the blade thrower throw you extremely far
away
- If you get killed by a spinner you sometimes spawn out of the level.
Post-Mortem: [ADD_LINK_HERE]
Made in C++ and Allegro :)
Build for Linux may come soon (If i figure out how to compile my code :P)
I don't have a Mac, so no Mac build, sorry :(
The game may be called The Shifting Theatre or Theatre Shift, the last one used in title screens in the game due to the lack of space :P
Cheers!