Ludum Dare #37compo
The Tortile Chamber
A game about exploring a strange room.
Controls (also explained in-game)
-WASD: Move
-Mouse: Look
-Left/Right Click: Interact
-Space: Jump
-F4: Fullscreen
-Q: Quit
-Esc: Free the mouse
Please let me know if you have any problems with crashes (especially vertex buffer related ones)
Update 1:
If you are getting an error message to do with a shader a failing to compile you might need to install DirectX Runtime (https://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=35)
Alternatively I have included an alternative download that does not use the shader.
Update 2:
I've provided a Black and White version of the game in case the regular cyan version is too bright. This version can also toggle the dither shader by pressing P
Update 3:
Added some optimizations to hopefully reduce any freezing issues (currently only the primary version)
Controls (also explained in-game)
-WASD: Move
-Mouse: Look
-Left/Right Click: Interact
-Space: Jump
-F4: Fullscreen
-Q: Quit
-Esc: Free the mouse
Please let me know if you have any problems with crashes (especially vertex buffer related ones)
Update 1:
If you are getting an error message to do with a shader a failing to compile you might need to install DirectX Runtime (https://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=35)
Alternatively I have included an alternative download that does not use the shader.
Update 2:
I've provided a Black and White version of the game in case the regular cyan version is too bright. This version can also toggle the dither shader by pressing P
Update 3:
Added some optimizations to hopefully reduce any freezing issues (currently only the primary version)



Comments19
"FATAL ERROR in Vertex Shader compilation
ShaderName: shader_dither"
That said, I was impressed! The puzzles were really interesting and I like how everything built on one another. Everything to do with circling and the visual tricks was really cool, honestly.
I did end up getting stuck because I used a key before I think it was meant to be used.
* 4D Space
* Amazingly stylish aggressive dithering
* Very clear objectives with no explanation, partly due to all our prior exposure to Antechamber
Cons:
* After playing, everything not blue looked orange
* Short
* Some guessing involved
* Mouselook feels just a tiny bit slow
* Sometimes the hit detection on clicks felt a bit off, maybe a little mroe forgiveness on aim would help.
Great style though!